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feat(blox): 2026 visual polish and new layout options across blocks
- features: add bento layout (asymmetric first-card-featured grid with grid-flow-dense), subtitle field, per-item image support - stats: add numbers_gradient option (bg-clip-text gradient numbers) - pricing: gradient border wrapper on highlighted tier replacing ring, gradient CTA button on primary style; extracted TierCardContent - testimonials: single item → featured card with decorative quote mark and gradient avatar fallback; multiple → responsive card grid - cta-image-paragraph: rounded-2xl image wrapper with shadow, pill CTA button, circle-icon feature list - cta-card: fix auto text-color detection on colored gradient cards; use full literal class strings (Tailwind scanner safety) - parse_block_v3: radial gradient support, section_break mask-image fade, bg-color migration to section element when gradient_mesh active to fix stacking context (orbs at z:-10 no longer occluded)
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@@ -55,6 +55,16 @@
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{{ $gradient_mesh := $bg.gradient_mesh | default dict }}
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{{ if $gradient_mesh.enable }}
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{{ $has_gradient_mesh = true }}
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{{/* Stacking-fix: the mesh wrapper sits at z-index:-10, while .home-section-bg sits at z-index:-1.
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If we leave bg-color on home-section-bg, the colour paints OVER the mesh and the orbs are hidden.
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Migrate the bg-color off home-section-bg and onto the section element itself, so the section's
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own background paints BEHIND the mesh layer (orbs visible) and the radial gradient + image layers
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on home-section-bg paint ABOVE the mesh (still visible). */}}
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{{ if $style_bg }}
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{{ $style = print $style $style_bg }}
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{{ $style_bg = "" }}
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{{ end }}
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{{ $mesh_style := $gradient_mesh.style | default "orbs" }}
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{{ $mesh_animation_raw := $gradient_mesh.animation | default "pulse" }}
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{{ $mesh_intensity := $gradient_mesh.intensity | default "subtle" }}
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