From 8ed92a2e54997d6d6c8e7c1775f22e3eeaee639e Mon Sep 17 00:00:00 2001 From: AzpektDev <65199167+AzpektDev@users.noreply.github.com> Date: Mon, 1 Sep 2025 16:06:00 +0200 Subject: [PATCH] fixed the comments and minor things the commit a134ba4 has broken some things in the code - this is a full revert. part revert was done @ 1b46b8b --- Auto-Image.js | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Auto-Image.js b/Auto-Image.js index 9e93767..81a4264 100644 --- a/Auto-Image.js +++ b/Auto-Image.js @@ -16,7 +16,7 @@ MIN: 3, // Random range minimum MAX: 20, // Random range maximum }, - PAINTING_SPEED_ENABLED: false, // On by default + PAINTING_SPEED_ENABLED: true, // On by default AUTO_CAPTCHA_ENABLED: true, // Turnstile generator enabled by default TOKEN_SOURCE: 'generator', // "generator", "manual", or "hybrid" - default to generator COOLDOWN_CHARGE_THRESHOLD: 1, // Default wait threshold @@ -659,7 +659,7 @@ return `${width}x${height}_${px},${py}_${rx},${ry}_${state.blueMarbleEnabled}_${state.overlayOpacity}`; } - // --- OVERLAY UPDATE: Optimized chunking with caching and processing --- + // --- OVERLAY UPDATE: Optimized chunking with caching and batch processing --- async processImageIntoChunks() { if (!this.imageBitmap || !this.startCoords) return; @@ -706,7 +706,7 @@ const totalTiles = (endTileX - startTileX + 1) * (endTileY - startTileY + 1); console.log(`🔄 Processing ${totalTiles} overlay tiles...`); - // Process tiles in es to avoid blocking the main thread + // Process tiles in batches to avoid blocking the main thread const batchSize = 4; // Process 4 tiles at a time const tilesToProcess = [];