From a134ba44968549582095c7f843ae0911fedcc0f8 Mon Sep 17 00:00:00 2001 From: jamz-uk <222520099+jamz-uk@users.noreply.github.com> Date: Mon, 1 Sep 2025 14:18:11 +0100 Subject: [PATCH] disable painting speed enable --- Auto-Image.js | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/Auto-Image.js b/Auto-Image.js index 81a4264..7d7b087 100644 --- a/Auto-Image.js +++ b/Auto-Image.js @@ -16,7 +16,7 @@ MIN: 3, // Random range minimum MAX: 20, // Random range maximum }, - PAINTING_SPEED_ENABLED: true, // On by default + PAINTING_SPEED_ENABLED: false, // On by default AUTO_CAPTCHA_ENABLED: true, // Turnstile generator enabled by default TOKEN_SOURCE: 'generator', // "generator", "manual", or "hybrid" - default to generator COOLDOWN_CHARGE_THRESHOLD: 1, // Default wait threshold @@ -544,10 +544,10 @@ lastPosition: { x: 0, y: 0 }, estimatedTime: 0, language: 'en', - paintingSpeed: CONFIG.PAINTING_SPEED.DEFAULT, // pixels batch size - batchMode: CONFIG.BATCH_MODE, // "normal" or "random" - randomBatchMin: CONFIG.RANDOM_BATCH_RANGE.MIN, // Random range minimum - randomBatchMax: CONFIG.RANDOM_BATCH_RANGE.MAX, // Random range maximum + paintingSpeed: CONFIG.PAINTING_SPEED.DEFAULT, // pixels size + Mode: CONFIG._MODE, // "normal" or "random" + randomMin: CONFIG.RANDOM__RANGE.MIN, // Random range minimum + randomMax: CONFIG.RANDOM__RANGE.MAX, // Random range maximum cooldownChargeThreshold: CONFIG.COOLDOWN_CHARGE_THRESHOLD, chargesThresholdInterval: null, tokenSource: CONFIG.TOKEN_SOURCE, // "generator" or "manual" @@ -659,7 +659,7 @@ return `${width}x${height}_${px},${py}_${rx},${ry}_${state.blueMarbleEnabled}_${state.overlayOpacity}`; } - // --- OVERLAY UPDATE: Optimized chunking with caching and batch processing --- + // --- OVERLAY UPDATE: Optimized chunking with caching and processing --- async processImageIntoChunks() { if (!this.imageBitmap || !this.startCoords) return; @@ -706,7 +706,7 @@ const totalTiles = (endTileX - startTileX + 1) * (endTileY - startTileY + 1); console.log(`🔄 Processing ${totalTiles} overlay tiles...`); - // Process tiles in batches to avoid blocking the main thread + // Process tiles in es to avoid blocking the main thread const batchSize = 4; // Process 4 tiles at a time const tilesToProcess = [];