Each web demo builds with its base path under /ai-coding-workflow-labs/,
a single deploy workflow assembles them with a root index, and the
per-directory workflows from the standalone repos are removed.
Chicken-Invaders + 1942-inspired additions: stack a booster to level it
(L1-L3, larger spread / faster fire / deeper pierce), new drone
power-up spawning 1-2 orbital companions that fire along with you,
medal pickups that fly up on kill for bonus score and combo, a
meteor-rain bonus wave every 4th non-boss wave, flavor-specific
announcer banners (ROLL CALL, SHOOTERS JOIN, BOSS APPROACHING,
PERFECT WAVE), hit-stop on boss kills and combo bumps, and a
persistent top-5 local leaderboard with game-over placement
highlight. Verifier approved with zero blockers.
Adds Chicken-Invaders-style booster drops (rapidfire/spread/pierce/
shield/heal/bomb) with magnetism pickup, Shift-dash with invuln +
ghost trail, boss fight every 5th wave (radial + aimed attacks),
shooter enemy with projectiles from wave 3+, parallax starfield,
combo score floaters, and a pause-screen settings overlay (volume
+ shake toggle) persisted to localStorage. Built in parallel by a
4-worker OMC team; blockers found by verifier were patched in place.
Browser arcade survival shooter built to showcase oh-my-claudecode
multi-agent orchestration: engine, gameplay, UI, and docs delivered
in parallel by specialist workers with dependency-gated task graph.
Enable the oh-my-claudecode plugin and vendor the OMC project
instructions plus the omc-reference skill so session-start guidance
and agent catalog are available without plugin re-install.
Confidence: high
Scope-risk: narrow