fix: phase 2 — UI-freeze + GDI-leak + panic-on-GDI-exhaustion fixes

- P0: pull blocking HTTPS out from under the global mutex. AppState's
  http and registry now live behind Arc<Client> and Arc<Mutex<Registry>>;
  do_poll, attempt_refresh, and version_action's Apply branch clone
  these out, drop lock_state, then do their I/O. Apply now spawns a
  worker thread that posts WM_APP_UPDATE_APPLIED back to the message-
  only window when the cmd handoff is launched, so the UI no longer
  freezes for the duration of the download.
- P1: bubble.rs paint_text_layer saves and restores the DC's previous
  HFONT before DeleteObject. The old code's DeleteObject on a still-
  selected HFONT silently failed and leaked one handle per paint frame
  (up to ~12/s under the ≥95% pulse animation).
- P1: replace 5x CreatePopupMenu().unwrap() with let-else early returns
  that destroy any half-built menus and log. GDI exhaustion no longer
  panics the UI thread.
- P1: at-most-one-in-flight gate (static AtomicBool) on the poll thread
  so rapid Refresh clicks don't stack concurrent HTTPS calls.
- P1: token-expired balloon now picks the title/body for the provider
  that actually failed, instead of always falling back to Claude when
  show_claude_code is on.
- P1: panel place_near honors SM_XVIRTUALSCREEN / SM_YVIRTUALSCREEN so
  multi-monitor setups with a secondary display left of the primary
  no longer mis-clamp the panel position.
- P1: COUNTDOWN_TEMPLATE bumped from "999d" to "999시간" — Korean has
  the widest suffix among shipped locales and was overflowing the
  countdown column.

Bumps version to 0.1.4.
This commit is contained in:
tiennm99 committed 2026-05-16 13:51:16 +07:00
1 parent 0f3acd40d4
commit 1ef1bfa7b2
5 files changed
+161 -70

No files matched your search

+17 -9
View File
@@ -504,19 +504,27 @@ fn place_near(anchor: RECT, panel_w: i32, panel_h: i32) -> (i32, i32) {
// Anchor below the bubble by default; flip above if it would clip.
let mut x = anchor.left;
let mut y = anchor.bottom + 8;
let virtual_screen_h = unsafe { GetSystemMetrics(SM_CYVIRTUALSCREEN) };
let virtual_screen_w = unsafe { GetSystemMetrics(SM_CXVIRTUALSCREEN) };
if y + panel_h > virtual_screen_h {
// The virtual screen spans all monitors. Its origin is offset from
// the primary monitor when a secondary monitor sits left of / above
// the primary, so clamps must include SM_XVIRTUALSCREEN /
// SM_YVIRTUALSCREEN — not just the width/height of the union.
let vx = unsafe { GetSystemMetrics(SM_XVIRTUALSCREEN) };
let vy = unsafe { GetSystemMetrics(SM_YVIRTUALSCREEN) };
let vw = unsafe { GetSystemMetrics(SM_CXVIRTUALSCREEN) };
let vh = unsafe { GetSystemMetrics(SM_CYVIRTUALSCREEN) };
let right = vx + vw;
let bottom = vy + vh;
if y + panel_h > bottom {
y = anchor.top - panel_h - 8;
}
if y < 0 {
y = anchor.top;
if y < vy {
y = anchor.top.max(vy);
}
if x + panel_w > virtual_screen_w {
x = virtual_screen_w - panel_w - 8;
if x + panel_w > right {
x = right - panel_w - 8;
}
if x < 0 {
x = 8;
if x < vx {
x = vx + 8;
}
(x, y)
}