Solid dark tracks looked like black holes and the muted text faded out when the 60% background sat over a light window. Tracks are now tints over the background, a faint edge traces the outline, and text gets a soft halo.
The bubble is now a full-height round head with a slimmer, centred tail
whose end has small rounded corners, clipped in the page so only the
shape takes input. Its background is 60% opaque; text, rings and bars
stay solid. A new Click-through menu item makes the bubbles ignore the
mouse so clicks reach the windows below; it is saved as click_through
and turned off again from the tray menu.
The tail percent is drawn at weight 600 but its column was measured at
400, so "100%" was clipped at larger bubble sizes. The layout now asks
the measure callback for the weight the text is drawn in.
The stadium pill holds SVG usage and time rings, pill-shaped tail bars and
the payload's texts, laid out in physical px from canvasW, canvasH and dpi
with the GDI bubble's formulas (ui/layout.js, unit-tested). The palette is
CSS custom properties per theme; fills come from Rust. The ring arc, weekly
fill and weekly percent pulse at 95% and above on an 80 ms step, and the
time progress advances every minute.
Only the pill takes pointer input, so the corners are dead. A press that
moves 3 physical px starts an OS drag after arming the move end; an earlier
release is a click. Right-click opens the native menu and Ctrl+wheel resizes.