# yaml-language-server: $schema=https://raw.githubusercontent.com/rendercv/rendercv/refs/tags/v2.8/schema.json cv: name: Tien Nguyen Minh headline: Senior Java Software Engineer | Java 21, Backend Systems, Real-Time Multiplayer, CI/CD location: HCMC, Vietnam email: tiennm99@outlook.com photo: avatar.jpg phone: (+84) 869 156 149 website: https://miti99.com/ social_networks: - network: LinkedIn username: miti99 - network: GitHub username: tiennm99 - network: Telegram username: tiennm5 sections: education: - institution: Ho Chi Minh City University of Technology area: Computer Science and Engineering degree: B.E. date: start_date: 2017-09 end_date: 2023-06 location: HCMC, Vietnam highlights: - "GPA: 8.0/10 — Academic Excellence Scholarship; Five Good Student Award" - "Thesis: Survival2D — 2D multiplayer Battle Royale game server in Java (Netty/WebSocket); authoritative architecture, FlatBuffers serialization to reduce packet size compared with JSON, behavior tree AI bots, and server-side anti-cheat" experience: - company: ZingPlay Game Studios, VNG Corp. position: Senior Software Engineer date: start_date: 2020-07 end_date: present location: HCMC, Vietnam summary: Senior Java engineer with 5+ years building and operating production backends for real-time multiplayer games. Experienced in Java 21, Netty/Vert.x, Redis, Couchbase, Kafka, automated testing, CI/CD, production debugging, and cross-functional delivery. highlights: - "[Chaos Age 2](https://play.google.com/store/apps/details?id=vn.zps.tl2): Primary Java backend contributor for gameplay systems, battle synchronization, matchmaking, payments/webpay, admin tooling, automated tests, and delivery pipelines" - "Built and maintained Java 21 backend modules with Netty/Vert.x, Couchbase, Redis, Kafka, Gradle, JUnit 5, Mockito, Docker-based local dependencies, and GitLab CI pipelines; used automated tests around gameplay, payment, and release-critical flows" - "Applied OOP and design patterns to reusable packet handlers, gameplay workflows, payment/config modules, and admin tooling for live products" - "[Burkozel](https://play.google.com/store/apps/details?id=zps.games.burkozel), [Show](https://play.google.com/store/apps/details?id=zps.games.show), and [Sky Garden](https://play.google.com/store/apps/details?id=vn.kvtm.js): Maintained backend gameplay events, payment/config updates, metrics, concurrency fixes, live diagnostics, Redis/runtime debugging, CI/deploy support, and release support" - "Standardized Java game-server scaffolding, packet-handler generation, framework usage, and AI-assisted delivery workflows with documented guidance" projects: - name: "[Store Scraper Bot](https://github.com/tiennm99/store-scraper-bot) / [Java original](https://github.com/tiennm99/store-scraper-bot-java)" start_date: 2025-11 end_date: present summary: Telegram bot for tracking Apple App Store and Google Play app updates; original Java 21 implementation later ported to Node.js/Vercel. highlights: - "Built Java bot with Gradle, MongoDB, Telegram command handlers, reusable repository abstractions, Docker/Compose setup, and JUnit scraper tests" - "Ported operational bot to serverless Node.js with Upstash Redis, Vercel Cron, webhook/cron request validation, and GitHub Actions syntax/leak checks" - name: "[Gomoku](https://github.com/tiennm99/gomoku)" date: 2026 summary: Multiplayer Gomoku game with authoritative Go WebSocket backend, protobuf binary messages, Docker Compose, GitHub Actions CI, and Phaser client. highlights: - "Designed server-authoritative gameplay with move validation, win detection, PVP/PVE/spectator modes, per-player state machine, and minimax AI" - "Covered game, lobby, network codec, and state flows with Go tests; CI runs go vet, go test, server build, and client build" - name: "[Rplace](https://github.com/tiennm99/rplace)" date: 2026 summary: Collaborative pixel canvas on Cloudflare Workers using Durable Object SQLite storage, WebSocket pixel broadcasts, edge validation, and Svelte client. highlights: - "Implemented batch pixel placement, per-user cooldowns, real-time broadcast, and 4096x4096 canvas chunking" - "Added Vitest coverage for worker validation, Durable Object storage, canvas loading, cookies, WebSocket behavior, and rate limits" skills: - label: Languages details: Java, Go, JavaScript/TypeScript, Shell - label: Frameworks & Libraries details: Netty, Vert.x, Spring Boot, JUnit 5, Mockito, Cocos2d-x, Godot, WebSocket - label: Databases details: Couchbase, Redis, MySQL, Kafka, ClickHouse - label: Infrastructure & DevOps details: Docker, GitLab CI, GitHub Actions, Linux, AWS Lambda/SAM, Cloudflare Workers, Vercel - label: Architecture details: Object-oriented design, reusable backend components, game server architecture, real-time multiplayer systems, event-driven design - label: Delivery Practices details: Unit testing, code review, production debugging, CI/CD, DevOps collaboration, AI-assisted development workflows - label: Languages (Spoken) details: Vietnamese (Native), English (TOEIC 600+) design: theme: engineeringresumes # page: # size: us-letter # top_margin: 0.7in # bottom_margin: 0.7in # left_margin: 0.7in # right_margin: 0.7in # show_footer: true # show_top_note: true # colors: # body: rgb(0, 0, 0) # name: rgb(0, 79, 144) # headline: rgb(0, 79, 144) # connections: rgb(0, 79, 144) # section_titles: rgb(0, 79, 144) # links: rgb(0, 79, 144) # footer: rgb(128, 128, 128) # top_note: rgb(128, 128, 128) # typography: # line_spacing: 0.6em # alignment: justified # date_and_location_column_alignment: right # font_family: # body: Source Sans 3 # name: Source Sans 3 # headline: Source Sans 3 # connections: Source Sans 3 # section_titles: Source Sans 3 # font_size: # body: 10pt # name: 30pt # headline: 10pt # connections: 10pt # section_titles: 1.4em # small_caps: # name: false # headline: false # connections: false # section_titles: false # bold: # name: true # headline: false # connections: false # section_titles: true # links: # underline: false # show_external_link_icon: false # header: # alignment: center # photo_width: 3.5cm # photo_position: left # photo_space_left: 0.4cm # photo_space_right: 0.4cm # space_below_name: 0.7cm # space_below_headline: 0.7cm # space_below_connections: 0.7cm # connections: # phone_number_format: national # hyperlink: true # show_icons: true # display_urls_instead_of_usernames: false # separator: '' # space_between_connections: 0.5cm # section_titles: # type: with_partial_line # line_thickness: 0.5pt # space_above: 0.5cm # space_below: 0.3cm # sections: # allow_page_break: true # space_between_regular_entries: 1.2em # space_between_text_based_entries: 0.3em # show_time_spans_in: # - 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