# Tien Nguyen Minh's CV - Phone: +84 869 156 149 - Email: [tiennm99@outlook.com](mailto:tiennm99@outlook.com) - Location: HCMC, Vietnam - Website: [miti99.com](https://miti99.com/) - LinkedIn: [miti99](https://linkedin.com/in/miti99) - GitHub: [tiennm99](https://github.com/tiennm99) - Telegram: [tiennm5](https://t.me/tiennm5) # Education ## **Ho Chi Minh City University of Technology**, B.E. in Computer Science in Computer Science and Engineering -- HCMC, Vietnam Sept 2017 – June 2023 - GPA: 8.0/10 — Academic Excellence Scholarship; Five Good Student Award - Thesis: Survival2D — 2D multiplayer Battle Royale game server in Java (Netty/WebSocket); authoritative architecture, FlatBuffers serialization (76% packet reduction vs JSON), behavior tree AI bots, and server-side anti-cheat # Experience ## **Senior Software Engineer**, ZingPlay Game Studios, VNG Corp. -- HCMC, Vietnam July 2020 – present Progressed from Game Programming Fresher to Senior Software Engineer. Builds and maintains Java game backends and production tooling with cross-functional work across server, client, QA, and release workflows. - [Chaos Age 2](https://play.google.com/store/apps/details?id=vn.zps.tl2): Sole server developer for a global strategy game; built Java 21 backend modules with Netty/Vert.x, Couchbase, Redis, Kafka, Gradle, and GitLab CI/CD - Improved delivery quality with JUnit 5/Mockito tests, load-test clients, Docker-based local dependencies, and multi-environment build/deploy pipelines - Built internal AI-assisted Claude Code skills/plugin marketplace for ZingPlay game-server development, including typed packet-handler scaffolding and framework guidance - [Sky Garden](https://play.google.com/store/apps/details?id=vn.kvtm.js): Maintained production Java server features for a live farm game; handled event logic, web payment fixes, Redis/runtime diagnostics, and release support - [Show](https://play.google.com/store/apps/details?id=zps.games.show), [Burkozel](https://play.google.com/store/apps/details?id=zps.games.burkozel), and [Bida3D](https://play.google.com/store/apps/details?id=zps.games.bida3d.vn): Delivered server-side gameplay, matchmaking, and client logic across real-time card and pool games # Projects ## **[MiTiSrv](https://github.com/tiennm99/mitisrv)** 2018 – 2025 Lightweight Java game server framework using Netty; personal framework for experimenting with reusable multiplayer server architecture. ## **[Test Sharding](https://github.com/tiennm99/test-sharding)** 2025 Java server experiment for sharding with Couchbase replication, Redis replication, and Kafka. ## **[Store Scraper Bot](https://github.com/tiennm99/store-scraper-bot) / [Java original](https://github.com/tiennm99/store-scraper-bot-java)** Nov 2025 – present Telegram bot for tracking Apple App Store and Google Play metadata updates; original Java version later ported to JavaScript. ## **[Miti99bot](https://github.com/tiennm99/miti99bot)** 2026 Go Telegram bot framework deployed serverlessly on AWS Lambda/SAM with Firestore and Gemini integration. # Skills **Languages:** Java, Go, JavaScript/TypeScript, Shell **Frameworks & Libraries:** Netty, Vert.x, Spring Boot, JUnit 5, Mockito, Cocos2d-x, Godot **Databases:** Couchbase, Redis, MySQL, Kafka, ClickHouse **Infrastructure & DevOps:** Docker, GitLab CI, GitHub Actions, Linux, AWS Lambda/SAM, Cloudflare Workers **Architecture:** Object-oriented design, game server architecture, real-time multiplayer systems, event-driven design, clean reusable code **Delivery Practices:** Unit testing, code review, production debugging, CI/CD, AI-assisted development workflows **Languages (Spoken):** Vietnamese (Native), English (TOEIC 600+)