Files
flappy-bird/FlappyBird/Assets/Scripts/Bird.cs
T
2018-09-24 23:31:59 +07:00

46 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bird : MonoBehaviour
{
public float flyPower;
public AudioClip flySound;
public AudioClip deadSound;
private GameObject obj;
private GameObject gameController;
private AudioSource audioSource;
private Animator anim;
void Start()
{
obj = gameObject;
flyPower = 300;
gameController = GameObject.FindGameObjectWithTag("GameController");
audioSource = obj.GetComponent<AudioSource>();
audioSource.clip = flySound;
anim = obj.GetComponent<Animator>();
anim.SetBool("isDead", false);
anim.SetFloat("flyPower", 0);
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
obj.GetComponent<Rigidbody2D>().AddForce(new Vector2(0, flyPower));
audioSource.Play();
}
anim.SetFloat("flyPower", obj.GetComponent<Rigidbody2D>().velocity.y);
}
private void OnCollisionEnter2D(Collision2D collision)
{
anim.SetBool("isDead", true);
audioSource.clip = deadSound;
audioSource.Play();
gameController.GetComponent<Control>().EndGame();
}
private void OnTriggerEnter2D(Collider2D collision)
{
gameController.GetComponent<Control>().GetPoint();
}
}