feat(channels): add Facebook Messenger and Pancake channel integrations (#731)

Add two new channel implementations for Facebook Fanpage (comment + Messenger
auto-reply, first inbox DM) and Pancake/pages.fm (multi-platform inbox via
Facebook, Zalo, Instagram, TikTok, WhatsApp, LINE).

Key features:
- Facebook: comment auto-reply, Messenger auto-reply, first inbox DM,
  HMAC-SHA256 webhook verification, multi-page webhook routing
- Pancake: multi-platform inbox, outbound echo dedup with HTML normalization,
  race-condition-safe echo fingerprinting, platform-aware formatting
- Bootstrap skip: pre-fill USER.md from channel metadata (Pancake)
- SanitizeDisplayName across all channels (defense in depth)

Code audit fixes:
- Fix truncateForTikTok byte→rune slicing (UTF-8 corruption)
- Fix empty message.ID shared dedup slot (silent message loss)
- Fix DisplayName markdown injection in buildPrefilledUser
- Consolidate duplicate ChannelMeta type (agent→bootstrap)
- Compile-time interface assertions, alphabetical type constants
- Per-message logs demoted to slog.Debug, errors.As for wrapped errors
- UI: alphabetical channel ordering, complete config schemas
- Remove deprecated WhatsApp bridge_url, fix nested error parsing
This commit is contained in:
Plateau Nguyen authored and GitHub committed 2026-04-09 23:15:08 +07:00
1 parent 7205e6bb3b
commit fb8afd41bf
44 files changed
+4214 -39

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@@ -64,10 +64,23 @@ func (l *Loop) shouldShareKnowledgeGraph() bool {
return l.workspaceSharing != nil && l.workspaceSharing.ShareKnowledgeGraph
}
// buildChannelMeta extracts channel metadata from RunRequest for bootstrap decisions.
// Returns nil when channel type is unknown (preserves normal bootstrap flow).
func (l *Loop) buildChannelMeta(req *RunRequest) *bootstrap.ChannelMeta {
if req == nil || req.ChannelType == "" {
return nil
}
return &bootstrap.ChannelMeta{
ChannelType: req.ChannelType,
DisplayName: req.SenderName,
DefaultTimezone: l.defaultTimezone,
}
}
// getOrCreateUserSetup returns the cached userSetup for a user, creating it on first call.
// On first call: seeds context files (non-team) and resolves workspace from user profile.
// On subsequent calls: returns cached setup immediately (no DB calls).
func (l *Loop) getOrCreateUserSetup(ctx context.Context, userID, channel string, isTeamSession bool) *userSetup {
func (l *Loop) getOrCreateUserSetup(ctx context.Context, userID, channel string, isTeamSession bool, channelMeta *bootstrap.ChannelMeta) *userSetup {
if userID == "" {
return &userSetup{workspace: l.workspace}
}
@@ -92,7 +105,7 @@ func (l *Loop) getOrCreateUserSetup(ctx context.Context, userID, channel string,
}
// Step 2: Seed context files (must run before buildMessages reads them).
// Passes isNew so SeedUserFiles knows whether to skip existing files.
if err := l.seedUserFiles(ctx, l.agentUUID, userID, l.agentType, isNew); err != nil {
if err := l.seedUserFiles(ctx, l.agentUUID, userID, l.agentType, isNew, channelMeta); err != nil {
slog.Warn("failed to seed user context files", "error", err)
// Seeding failed (e.g. SQLITE_BUSY after retries). Inject
// embedded bootstrap templates in-memory so the first turn