Files
viettranx 49398208d8 test(scenarios): add P2 end-to-end scenario tests
- Add agent conversation scenarios (multi-turn, reset, history)
- Add session recovery scenarios (reconnect, fresh, preview)
- Add task lifecycle scenarios (create, list, approval)
- Include helpers with connect/reconnect/chat utilities
2026-04-12 21:54:02 +07:00

200 lines
4.7 KiB
Go

//go:build integration
// Package scenarios tests end-to-end user journeys.
// Scenario tests verify complete workflows, not individual API contracts.
package scenarios
import (
"context"
"encoding/json"
"fmt"
"os"
"testing"
"time"
"github.com/gorilla/websocket"
"github.com/nextlevelbuilder/goclaw/pkg/protocol"
)
var (
testWSURL string
testToken string
testUserID string
)
// getTestServer returns WS URL and token from environment.
func getTestServer(t *testing.T) (wsURL string, token string) {
t.Helper()
wsURL = os.Getenv("SCENARIO_TEST_WS_URL")
if wsURL == "" {
wsURL = os.Getenv("CONTRACT_TEST_WS_URL") // fallback
}
token = os.Getenv("SCENARIO_TEST_TOKEN")
if token == "" {
token = os.Getenv("CONTRACT_TEST_TOKEN")
}
if wsURL == "" {
t.Skip("SCENARIO_TEST_WS_URL not set - skipping scenario test")
}
if token == "" {
t.Skip("SCENARIO_TEST_TOKEN not set - skipping scenario test")
}
testWSURL = wsURL
testToken = token
testUserID = fmt.Sprintf("scenario-user-%d", time.Now().UnixNano())
return wsURL, token
}
// scenarioClient wraps a WebSocket connection for scenario testing.
type scenarioClient struct {
conn *websocket.Conn
nextID int
sessionKey string
t *testing.T
}
// connect creates a new scenario client with fresh session.
func connect(t *testing.T, wsURL string, userID string) *scenarioClient {
t.Helper()
if userID == "" {
userID = testUserID
}
dialer := websocket.Dialer{HandshakeTimeout: 5 * time.Second}
conn, _, err := dialer.DialContext(context.Background(), wsURL, nil)
if err != nil {
t.Fatalf("dial: %v", err)
}
c := &scenarioClient{conn: conn, nextID: 1, t: t}
t.Cleanup(func() { conn.Close() })
// Connect handshake
resp := c.send("connect", map[string]any{
"token": testToken,
"user_id": userID,
})
if sk, ok := resp["session_key"].(string); ok {
c.sessionKey = sk
}
return c
}
// reconnect creates a client that resumes an existing session.
func reconnect(t *testing.T, wsURL string, sessionKey string, userID string) *scenarioClient {
t.Helper()
dialer := websocket.Dialer{HandshakeTimeout: 5 * time.Second}
conn, _, err := dialer.DialContext(context.Background(), wsURL, nil)
if err != nil {
t.Fatalf("dial: %v", err)
}
c := &scenarioClient{conn: conn, nextID: 1, sessionKey: sessionKey, t: t}
t.Cleanup(func() { conn.Close() })
// Connect with existing session
c.send("connect", map[string]any{
"token": testToken,
"user_id": userID,
"session_key": sessionKey,
})
return c
}
// send sends a request and waits for response.
func (c *scenarioClient) send(method string, params any) map[string]any {
c.t.Helper()
reqID := fmt.Sprintf("req-%d", c.nextID)
c.nextID++
paramsJSON, _ := json.Marshal(params)
req := protocol.RequestFrame{
Type: protocol.FrameTypeRequest,
ID: reqID,
Method: method,
Params: paramsJSON,
}
if err := c.conn.WriteJSON(req); err != nil {
c.t.Fatalf("send %s: %v", method, err)
}
c.conn.SetReadDeadline(time.Now().Add(30 * time.Second))
var resp protocol.ResponseFrame
if err := c.conn.ReadJSON(&resp); err != nil {
c.t.Fatalf("read %s response: %v", method, err)
}
if resp.ID != reqID {
c.t.Fatalf("response ID mismatch: got %s, want %s", resp.ID, reqID)
}
if !resp.OK {
c.t.Fatalf("%s failed: %s - %s", method, resp.Error.Code, resp.Error.Message)
}
payloadJSON, _ := json.Marshal(resp.Payload)
var result map[string]any
json.Unmarshal(payloadJSON, &result)
return result
}
// sendExpectError sends a request expecting an error response.
func (c *scenarioClient) sendExpectError(method string, params any) (code string, message string) {
c.t.Helper()
reqID := fmt.Sprintf("req-%d", c.nextID)
c.nextID++
paramsJSON, _ := json.Marshal(params)
req := protocol.RequestFrame{
Type: protocol.FrameTypeRequest,
ID: reqID,
Method: method,
Params: paramsJSON,
}
if err := c.conn.WriteJSON(req); err != nil {
c.t.Fatalf("send %s: %v", method, err)
}
c.conn.SetReadDeadline(time.Now().Add(10 * time.Second))
var resp protocol.ResponseFrame
if err := c.conn.ReadJSON(&resp); err != nil {
c.t.Fatalf("read %s response: %v", method, err)
}
if resp.OK {
c.t.Fatalf("expected error but got success for %s", method)
}
return resp.Error.Code, resp.Error.Message
}
// chat sends a chat message and returns the response.
func (c *scenarioClient) chat(message string) map[string]any {
return c.send("chat.send", map[string]any{
"message": message,
})
}
// getHistory retrieves chat history for current session.
func (c *scenarioClient) getHistory() []map[string]any {
resp := c.send("chat.history", map[string]any{})
messages, _ := resp["messages"].([]any)
result := make([]map[string]any, len(messages))
for i, m := range messages {
result[i], _ = m.(map[string]any)
}
return result
}