docs: improve lockable object

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@@ -3,281 +3,161 @@ title: Lockable Object
category: Concurrency category: Concurrency
language: en language: en
tag: tag:
- Performance - Decoupling
- Encapsulation
- Security
- Synchronization
- Thread management
--- ---
## Also known as
* Resource Lock
* Mutual Exclusion Object
## Intent ## Intent
The lockable object design pattern ensures that there is only one user using the target object. Compared to the built-in synchronization mechanisms such as using the `synchronized` keyword, this pattern can lock objects for an undetermined time and is not tied to the duration of the request. The Lockable Object pattern aims to control access to a shared resource in a multithreaded environment by providing a mechanism for resource locking, ensuring that only one thread can access the resource at a time.
## Explanation ## Explanation
Real world example
Real-world example > Imagine a shared printer in a busy office as an analogous real-world example of the Lockable Object design pattern. Multiple employees need to print documents throughout the day, but the printer can only handle one print job at a time. To manage this, there's a locking system in place—much like a lockable object in programming—that ensures when one person is printing, others must wait their turn. This prevents print jobs from overlapping or interfering with each other, ensuring that each document is printed correctly and in the order it was sent, mirroring the concept of thread synchronization and resource locking in software development.
>The Sword Of Aragorn is a legendary object that only one creature can possess at the time. In plain words
>Every creature in the middle earth wants to possess is, so as long as it's not locked, every creature will fight for it.
Under the hood > The Lockable Object design pattern ensures safe access to a shared resource in a multithreaded environment by allowing only one thread to access the resource at a time through locking mechanisms.
>In this particular module, the SwordOfAragorn.java is a class that implements the Lockable interface.
It reaches the goal of the Lockable-Object pattern by implementing unlock() and unlock() methods using
thread-safety logic. The thread-safety logic is implemented with the built-in monitor mechanism of Java.
The SwordOfAaragorn.java has an Object property called "synchronizer". In every crucial concurrency code block,
it's synchronizing the block by using the synchronizer.
Wikipedia says
> In computer science, a lock or mutex (from mutual exclusion) is a synchronization primitive that prevents state from being modified or accessed by multiple threads of execution at once. Locks enforce mutual exclusion concurrency control policies, and with a variety of possible methods there exist multiple unique implementations for different applications.
**Programmatic Example** **Programmatic Example**
The Lockable Object pattern is a concurrency pattern that allows only one thread to access a shared resource at a time. Instead of using the `synchronized` keyword on the methods to be synchronized, the object which implements the Lockable interface handles the request.
In this example, we have a `SwordOfAragorn` object that implements the `Lockable` interface. Multiple `Creature` objects, represented by `Elf`, `Orc`, and `Human` classes, are trying to acquire the sword. Each `Creature` is wrapped in a `Feind` object that implements `Runnable`, allowing each creature to attempt to acquire the sword in a separate thread.
## Code Snippets
Here's the `Lockable` interface:
```java ```java
/** This interface describes the methods to be supported by a lockable object. */
public interface Lockable { public interface Lockable {
/**
* Checks if the object is locked.
*
* @return true if it is locked.
*/
boolean isLocked(); boolean isLocked();
/**
* locks the object with the creature as the locker.
*
* @param creature as the locker.
* @return true if the object was locked successfully.
*/
boolean lock(Creature creature);
/**
* Unlocks the object.
*
* @param creature as the locker.
*/
void unlock(Creature creature);
/**
* Gets the locker.
*
* @return the Creature that holds the object. Returns null if no one is locking.
*/
Creature getLocker(); Creature getLocker();
boolean acquire(Creature creature);
/** void release(Creature creature);
* Returns the name of the object.
*
* @return the name of the object.
*/
String getName();
} }
``` ```
We have defined that according to our context, the object must implement the Lockable interface. The `SwordOfAragorn` class implements this interface:
For example, the SwordOfAragorn class:
```java ```java
public class SwordOfAragorn implements Lockable { public class SwordOfAragorn implements Lockable {
// Implementation details...
private Creature locker;
private final Object synchronizer;
private static final String NAME = "The Sword of Aragorn";
public SwordOfAragorn() {
this.locker = null;
this.synchronizer = new Object();
}
@Override
public boolean isLocked() {
return this.locker != null;
}
@Override
public boolean lock(@NonNull Creature creature) {
synchronized (synchronizer) {
LOGGER.info("{} is now trying to acquire {}!", creature.getName(), this.getName());
if (!isLocked()) {
locker = creature;
return true;
} else {
if (!locker.getName().equals(creature.getName())) {
return false;
}
}
}
return false;
}
@Override
public void unlock(@NonNull Creature creature) {
synchronized (synchronizer) {
if (locker != null && locker.getName().equals(creature.getName())) {
locker = null;
LOGGER.info("{} is now free!", this.getName());
}
if (locker != null) {
throw new LockingException("You cannot unlock an object you are not the owner of.");
}
}
}
@Override
public Creature getLocker() {
return this.locker;
}
@Override
public String getName() {
return NAME;
}
} }
``` ```
According to our context, there are creatures that are looking for the sword, so must define the parent class: The `Creature` class and its subclasses (`Elf`, `Orc`, `Human`) represent different creatures that can try to acquire the sword:
```java ```java
public abstract class Creature { public abstract class Creature {
// Implementation details...
}
private String name; public class Elf extends Creature {
private CreatureType type; // Implementation details...
private int health; }
private int damage;
Set<Lockable> instruments;
protected Creature(@NonNull String name) { public class Orc extends Creature {
this.name = name; // Implementation details...
this.instruments = new HashSet<>(); }
}
/**
* Reaches for the Lockable and tried to hold it.
*
* @param lockable as the Lockable to lock.
* @return true of Lockable was locked by this creature.
*/
public boolean acquire(@NonNull Lockable lockable) {
if (lockable.lock(this)) {
instruments.add(lockable);
return true;
}
return false;
}
/** Terminates the Creature and unlocks all of the Lockable that it posses. */
public synchronized void kill() {
LOGGER.info("{} {} has been slayed!", type, name);
for (Lockable lockable : instruments) {
lockable.unlock(this);
}
this.instruments.clear();
}
/**
* Attacks a foe.
*
* @param creature as the foe to be attacked.
*/
public synchronized void attack(@NonNull Creature creature) {
creature.hit(getDamage());
}
/**
* When a creature gets hit it removed the amount of damage from the creature's life.
*
* @param damage as the damage that was taken.
*/
public synchronized void hit(int damage) {
if (damage < 0) {
throw new IllegalArgumentException("Damage cannot be a negative number");
}
if (isAlive()) {
setHealth(getHealth() - damage);
if (!isAlive()) {
kill();
}
}
}
/**
* Checks if the creature is still alive.
*
* @return true of creature is alive.
*/
public synchronized boolean isAlive() {
return getHealth() > 0;
}
public class Human extends Creature {
// Implementation details...
} }
``` ```
As mentioned before, we have classes that extend the Creature class, such as Elf, Orc, and Human. The `Feind` class wraps a `Creature` and a `Lockable` object, and implements `Runnable`:
Finally, the following program will simulate a battle for the sword:
```java ```java
public class App implements Runnable { public class Feind implements Runnable {
private final Creature creature;
private final Lockable target;
private static final int WAIT_TIME = 3; public Feind(@NonNull Creature feind, @NonNull Lockable target) {
private static final int WORKERS = 2; this.creature = feind;
private static final int MULTIPLICATION_FACTOR = 3; this.target = target;
/**
* main method.
*
* @param args as arguments for the main method.
*/
public static void main(String[] args) {
var app = new App();
app.run();
} }
@Override @Override
public void run() { public void run() {
// The target object for this example. if (!creature.acquire(target)) {
var sword = new SwordOfAragorn(); fightForTheSword(creature, target.getLocker(), target);
// Creation of creatures. } else {
List<Creature> creatures = new ArrayList<>(); LOGGER.info("{} has acquired the sword!", target.getLocker().getName());
for (var i = 0; i < WORKERS; i++) {
creatures.add(new Elf(String.format("Elf %s", i)));
creatures.add(new Orc(String.format("Orc %s", i)));
creatures.add(new Human(String.format("Human %s", i)));
} }
int totalFiends = WORKERS * MULTIPLICATION_FACTOR; }
// Additional methods...
}
```
In the `App` class, multiple `Feind` objects are created and submitted to an `ExecutorService`, each in a separate thread:
```java
public class App implements Runnable {
@Override
public void run() {
var sword = new SwordOfAragorn();
List<Creature> creatures = new ArrayList<>();
// Creation of creatures...
ExecutorService service = Executors.newFixedThreadPool(totalFiends); ExecutorService service = Executors.newFixedThreadPool(totalFiends);
// Attach every creature and the sword is a Fiend to fight for the sword.
for (var i = 0; i < totalFiends; i = i + MULTIPLICATION_FACTOR) { for (var i = 0; i < totalFiends; i = i + MULTIPLICATION_FACTOR) {
service.submit(new Feind(creatures.get(i), sword)); service.submit(new Feind(creatures.get(i), sword));
service.submit(new Feind(creatures.get(i + 1), sword)); service.submit(new Feind(creatures.get(i + 1), sword));
service.submit(new Feind(creatures.get(i + 2), sword)); service.submit(new Feind(creatures.get(i + 2), sword));
} }
// Wait for program to terminate. // Additional code...
try {
if (!service.awaitTermination(WAIT_TIME, TimeUnit.SECONDS)) {
LOGGER.info("The master of the sword is now {}.", sword.getLocker().getName());
}
} catch (InterruptedException e) {
LOGGER.error(e.getMessage());
Thread.currentThread().interrupt();
} finally {
service.shutdown();
}
} }
} }
``` ```
## Applicability This example demonstrates the Lockable Object pattern by showing how multiple threads can attempt to acquire a lock on a shared resource, with only one thread being able to acquire the lock at a time.
The Lockable Object pattern is ideal for non distributed applications, that needs to be thread-safe
and keeping their domain models in memory(in contrast to persisted models such as databases).
## Class diagram ## Class diagram
![alt text](./etc/lockable-object.urm.png "Lockable Object class diagram") ![Lockable Object](./etc/lockable-object.urm.png "Lockable Object class diagram")
## Applicability
* Use the Lockable Object pattern when you need to prevent data corruption by multiple threads accessing a shared resource concurrently.
* Suitable for systems where thread safety is critical and data integrity must be maintained across various operations.
## Known Uses
* Java’s synchronized keyword and the Lock interfaces in the java.util.concurrent.locks package implement lockable objects to manage synchronization.
## Consequences
Benefits:
* Ensures data consistency and prevents race conditions.
* Provides clear structure for managing access to shared resources.
Trade-offs:
* Can lead to decreased performance due to overhead of acquiring and releasing locks.
* Potential for deadlocks if not implemented and managed carefully.
## Related Patterns
[Monitor Object](https://java-design-patterns.com/patterns/monitor/): Both patterns manage access to shared resources; Monitor Object combines synchronization and encapsulation of the condition variable.
[Read/Write Lock](https://java-design-patterns.com/patterns/reader-writer-lock/): Specialization of Lockable Object for scenarios where read operations outnumber write operations.
## Credits ## Credits
* [Lockable Object - Chapter 10.3, J2EE Design Patterns, O'Reilly](http://ommolketab.ir/aaf-lib/axkwht7wxrhvgs2aqkxse8hihyu9zv.pdf) * [Java Concurrency in Practice](https://amzn.to/4aRMruW)
* [Pattern-Oriented Software Architecture Volume 2: Patterns for Concurrent and Networked Objects](https://amzn.to/3UgC24V)
@@ -42,8 +42,8 @@ import lombok.extern.slf4j.Slf4j;
* the request. * the request.
* *
* <p>In this example, we create a new Lockable object with the SwordOfAragorn implementation of it. * <p>In this example, we create a new Lockable object with the SwordOfAragorn implementation of it.
* Afterwards we create 6 Creatures with the Elf, Orc and Human implementations and assign them each * Afterward we create 6 Creatures with the Elf, Orc and Human implementations and assign them each
* to a Fiend object and the Sword is the target object. Because there is only one Sword and it uses * to a Fiend object and the Sword is the target object. Because there is only one Sword, and it uses
* the Lockable Object pattern, only one creature can hold the sword at a given time. When the sword * the Lockable Object pattern, only one creature can hold the sword at a given time. When the sword
* is locked, any other alive Fiends will try to lock, which will result in a race to lock the * is locked, any other alive Fiends will try to lock, which will result in a race to lock the
* sword. * sword.
@@ -24,11 +24,14 @@
*/ */
package com.iluwatar.lockableobject; package com.iluwatar.lockableobject;
import java.io.Serial;
/** /**
* An exception regarding the locking process of a Lockable object. * An exception regarding the locking process of a Lockable object.
*/ */
public class LockingException extends RuntimeException { public class LockingException extends RuntimeException {
@Serial
private static final long serialVersionUID = 8556381044865867037L; private static final long serialVersionUID = 8556381044865867037L;
public LockingException(String message) { public LockingException(String message) {
@@ -66,7 +66,7 @@ public abstract class Creature {
return false; return false;
} }
/** Terminates the Creature and unlocks all of the Lockable that it posses. */ /** Terminates the Creature and unlocks all the Lockable that it possesses. */
public synchronized void kill() { public synchronized void kill() {
LOGGER.info("{} {} has been slayed!", type, name); LOGGER.info("{} {} has been slayed!", type, name);
for (Lockable lockable : instruments) { for (Lockable lockable : instruments) {
@@ -24,6 +24,8 @@
*/ */
package com.iluwatar.lockableobject.domain; package com.iluwatar.lockableobject.domain;
import lombok.Getter;
/** Attribute constants of each Creature implementation. */ /** Attribute constants of each Creature implementation. */
public enum CreatureStats { public enum CreatureStats {
ELF_HEALTH(90), ELF_HEALTH(90),
@@ -33,13 +35,10 @@ public enum CreatureStats {
HUMAN_HEALTH(60), HUMAN_HEALTH(60),
HUMAN_DAMAGE(60); HUMAN_DAMAGE(60);
int value; @Getter
final int value;
private CreatureStats(int value) { CreatureStats(int value) {
this.value = value; this.value = value;
} }
public int getValue() {
return this.value;
}
} }
@@ -30,7 +30,7 @@ import lombok.NonNull;
import org.slf4j.Logger; import org.slf4j.Logger;
import org.slf4j.LoggerFactory; import org.slf4j.LoggerFactory;
/** A Feind is a creature that all it wants is to posses a Lockable object. */ /** A Feind is a creature that wants to possess a Lockable object. */
public class Feind implements Runnable { public class Feind implements Runnable {
private final Creature creature; private final Creature creature;
@@ -53,12 +53,7 @@ public class Feind implements Runnable {
@Override @Override
public void run() { public void run() {
if (!creature.acquire(target)) { if (!creature.acquire(target)) {
try { fightForTheSword(creature, target.getLocker(), target);
fightForTheSword(creature, target.getLocker(), target);
} catch (InterruptedException e) {
LOGGER.error(e.getMessage());
Thread.currentThread().interrupt();
}
} else { } else {
LOGGER.info("{} has acquired the sword!", target.getLocker().getName()); LOGGER.info("{} has acquired the sword!", target.getLocker().getName());
} }
@@ -69,11 +64,9 @@ public class Feind implements Runnable {
* *
* @param reacher as the source creature. * @param reacher as the source creature.
* @param holder as the foe. * @param holder as the foe.
* @param sword as the Lockable to posses. * @param sword as the Lockable to possess.
* @throws InterruptedException in case of interruption.
*/ */
private void fightForTheSword(Creature reacher, @NonNull Creature holder, Lockable sword) private void fightForTheSword(Creature reacher, @NonNull Creature holder, Lockable sword) {
throws InterruptedException {
LOGGER.info("A duel between {} and {} has been started!", reacher.getName(), holder.getName()); LOGGER.info("A duel between {} and {} has been started!", reacher.getName(), holder.getName());
boolean randBool; boolean randBool;
while (this.target.isLocked() && reacher.isAlive() && holder.isAlive()) { while (this.target.isLocked() && reacher.isAlive() && holder.isAlive()) {
@@ -28,7 +28,7 @@ package com.iluwatar.lockableobject.domain;
public class Human extends Creature { public class Human extends Creature {
/** /**
* A constructor that initializes the attributes of an human. * A constructor that initializes the attributes of a human.
* *
* @param name as the name of the creature. * @param name as the name of the creature.
*/ */
@@ -24,7 +24,7 @@
*/ */
package com.iluwatar.lockableobject.domain; package com.iluwatar.lockableobject.domain;
/** A Orc implementation of a Creature. */ /** An Orc implementation of a Creature. */
public class Orc extends Creature { public class Orc extends Creature {
/** /**
* A constructor that initializes the attributes of an orc. * A constructor that initializes the attributes of an orc.
@@ -90,7 +90,7 @@ class CreatureTest {
Assertions.assertEquals(orc, sword.getLocker()); Assertions.assertEquals(orc, sword.getLocker());
} }
void killCreature(Creature source, Creature target) throws InterruptedException { void killCreature(Creature source, Creature target) {
while (target.isAlive()) { while (target.isAlive()) {
source.attack(target); source.attack(target);
} }
@@ -29,17 +29,17 @@ import org.junit.jupiter.api.Test;
class ExceptionsTest { class ExceptionsTest {
private String msg = "test"; private static final String MSG = "test";
@Test @Test
void testException(){ void testException(){
Exception e; Exception e;
try{ try{
throw new LockingException(msg); throw new LockingException(MSG);
} }
catch(LockingException ex){ catch(LockingException ex){
e = ex; e = ex;
} }
Assertions.assertEquals(msg, e.getMessage()); Assertions.assertEquals(MSG, e.getMessage());
} }
} }