chore: wire up monorepo layout after absorbing loldle-data and loldle-android

Workflows move to the repo root: deploy and CI build from web/, and a single
update-champions workflow replaces the old two-repo pipeline (scrape in data/,
copy into web/static/, redeploy). Go module becomes
github.com/tiennm99/loldle/data. Root README maps the three parts.
This commit is contained in:
tiennm99 committed 2026-08-10 16:29:55 +07:00
1 parent 084e5e5e43
commit c1a209806c
11 files changed
+105 -98

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@@ -15,15 +15,21 @@ concurrency:
jobs: jobs:
check: check:
runs-on: ubuntu-latest runs-on: ubuntu-latest
defaults:
run:
working-directory: web
steps: steps:
- uses: actions/checkout@v7 - uses: actions/checkout@v7
- uses: pnpm/action-setup@v6 - uses: pnpm/action-setup@v6
with:
package_json_file: web/package.json
- uses: actions/setup-node@v7 - uses: actions/setup-node@v7
with: with:
node-version: '24' node-version: '24'
cache: 'pnpm' cache: 'pnpm'
cache-dependency-path: web/pnpm-lock.yaml
- run: pnpm install --frozen-lockfile --ignore-scripts - run: pnpm install --frozen-lockfile --ignore-scripts
@@ -34,3 +40,15 @@ jobs:
# No BASE_PATH here: this checks that the app compiles. The base-path # No BASE_PATH here: this checks that the app compiles. The base-path
# behaviour is verified against a real preview before release. # behaviour is verified against a real preview before release.
- run: pnpm build - run: pnpm build
scraper:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v7
- uses: actions/setup-go@v6
with:
go-version-file: data/go.mod
- run: go build ./... && go test ./...
working-directory: data
@@ -17,15 +17,21 @@ concurrency:
jobs: jobs:
build: build:
runs-on: ubuntu-latest runs-on: ubuntu-latest
defaults:
run:
working-directory: web
steps: steps:
- uses: actions/checkout@v7 - uses: actions/checkout@v7
- uses: pnpm/action-setup@v6 - uses: pnpm/action-setup@v6
with:
package_json_file: web/package.json
- uses: actions/setup-node@v7 - uses: actions/setup-node@v7
with: with:
node-version: '24' node-version: '24'
cache: 'pnpm' cache: 'pnpm'
cache-dependency-path: web/pnpm-lock.yaml
- run: pnpm install --frozen-lockfile --ignore-scripts - run: pnpm install --frozen-lockfile --ignore-scripts
@@ -35,7 +41,7 @@ jobs:
- uses: actions/upload-pages-artifact@v5 - uses: actions/upload-pages-artifact@v5
with: with:
path: build path: web/build
deploy: deploy:
needs: build needs: build
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@@ -0,0 +1,57 @@
name: Update champions data
on:
schedule:
# Every Thursday at 06:00 UTC (day after Riot's Wednesday patch)
- cron: "0 6 * * 4"
workflow_dispatch:
permissions:
contents: write
actions: write
concurrency:
group: update-champions
cancel-in-progress: false
jobs:
update:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v7
- name: Set up Go
uses: actions/setup-go@v6
with:
go-version-file: data/go.mod
- name: Run scraper
run: go run .
working-directory: data
- name: Copy data into the web app
run: cp data/champions.json web/static/champions.json
- name: Commit and push if changed
id: commit
run: |
set -euo pipefail
git config user.name "github-actions[bot]"
git config user.email "github-actions[bot]@users.noreply.github.com"
git add data/champions.json data/CHAMPIONS.md web/static/champions.json
if git diff --cached --quiet; then
echo "No changes to commit"
exit 0
fi
git commit -m "chore(data): update champions data to latest patch"
git push
echo "changed=true" >> "$GITHUB_OUTPUT"
# A push made with GITHUB_TOKEN does not trigger other workflows,
# so the Pages deploy has to be started explicitly.
- name: Trigger deploy
if: steps.commit.outputs.changed == 'true'
run: gh workflow run deploy.yml --ref main
env:
GH_TOKEN: ${{ github.token }}
+17
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@@ -0,0 +1,17 @@
# loldle
LoLdle-style League of Legends daily champion guessing game — one repository, three parts:
| Directory | What it is |
| --- | --- |
| [`web/`](./web/) | The SvelteKit web app, deployed to [tiennm99.github.io/loldle](https://tiennm99.github.io/loldle/) |
| [`data/`](./data/) | Go scraper that refreshes `champions.json` weekly from Riot's Data Dragon API |
| [`android/`](./android/) | Android client (stub) |
The `Update champions data` workflow runs the scraper every Thursday, copies the
result into `web/static/champions.json`, and redeploys the site when the data
changed.
## License
Apache-2.0 — see [LICENSE](./web/LICENSE).
-37
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@@ -1,37 +0,0 @@
name: Update champions data
on:
schedule:
# Every Thursday at 06:00 UTC (day after Riot's Wednesday patch)
- cron: "0 6 * * 4"
workflow_dispatch:
permissions:
contents: write
jobs:
update:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v5
- name: Set up Go
uses: actions/setup-go@v6
with:
go-version-file: go.mod
- name: Run scraper
run: go run .
- name: Commit and push if changed
run: |
git config user.name "github-actions[bot]"
git config user.email "github-actions[bot]@users.noreply.github.com"
git add champions.json CHAMPIONS.md
if git diff --cached --quiet; then
echo "No changes to commit"
exit 0
fi
git commit -m "chore: update champions data to latest patch"
git push
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@@ -1,6 +1,6 @@
# loldle-data # loldle-data
[LoLdleData](https://github.com/Kerrders/LoLdleData) rewritten in Go — fetches League of Legends champion data from Riot's Data Dragon API and outputs a structured JSON file for use in [loldle](https://github.com/tiennm99/loldle). [LoLdleData](https://github.com/Kerrders/LoLdleData) rewritten in Go — fetches League of Legends champion data from Riot's Data Dragon API and outputs a structured JSON file for use in the web app in [`web/`](../web/).
## What it extracts ## What it extracts
@@ -44,7 +44,7 @@ A human-readable `CHAMPIONS.md` table is also generated alongside the JSON.
## Used by ## Used by
- [loldle](https://github.com/tiennm99/loldle) — the Wordle-style LoL guessing game that consumes this data. - [`web/`](../web/) — the Wordle-style LoL guessing game that consumes this data.
## License ## License
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@@ -1,4 +1,4 @@
module github.com/tiennm99/loldle-data module github.com/tiennm99/loldle/data
go 1.25.5 go 1.25.5
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@@ -7,7 +7,7 @@ import (
"os" "os"
"sort" "sort"
"github.com/tiennm99/loldle-data/parser" "github.com/tiennm99/loldle/data/parser"
) )
func main() { func main() {
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@@ -5,7 +5,7 @@ import (
"os" "os"
"strings" "strings"
"github.com/tiennm99/loldle-data/parser" "github.com/tiennm99/loldle/data/parser"
) )
// saveMarkdown renders champions as a human-readable table matching the // saveMarkdown renders champions as a human-readable table matching the
-54
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@@ -1,54 +0,0 @@
name: Sync champions data
on:
schedule:
# Thursdays 12:00 UTC, after loldle-data's own 06:00 UTC scrape
# (GitHub queues scheduled runs 2-4h late, so leave a wide margin)
- cron: '0 12 * * 4'
workflow_dispatch:
permissions:
contents: write
actions: write
concurrency:
group: sync-data
cancel-in-progress: false
jobs:
sync:
runs-on: ubuntu-latest
env:
GH_TOKEN: ${{ github.token }}
SOURCE_REPO: tiennm99/loldle-data
steps:
- uses: actions/checkout@v7
- name: Fetch champions.json from loldle-data
run: |
set -euo pipefail
sha=$(gh api "repos/$SOURCE_REPO/commits/main" --jq .sha)
gh api "repos/$SOURCE_REPO/contents/champions.json?ref=$sha" \
-H "Accept: application/vnd.github.raw" > static/champions.json
echo "SOURCE_SHA=${sha:0:7}" >> "$GITHUB_ENV"
- name: Commit if changed
id: commit
run: |
set -euo pipefail
if git diff --quiet -- static/champions.json; then
echo "static/champions.json already matches loldle-data@$SOURCE_SHA"
exit 0
fi
git config user.name "github-actions[bot]"
git config user.email "github-actions[bot]@users.noreply.github.com"
git add static/champions.json
git commit -m "chore(data): sync champions from loldle-data@$SOURCE_SHA"
git push
echo "changed=true" >> "$GITHUB_OUTPUT"
# A push made with GITHUB_TOKEN does not trigger other workflows,
# so the Pages deploy has to be started explicitly.
- name: Trigger deploy
if: steps.commit.outputs.changed == 'true'
run: gh workflow run deploy.yml --ref main
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@@ -1,6 +1,6 @@
# loldle # loldle
LoLdle-style League of Legends daily champion guessing game — data auto-updated from [loldle-data](https://github.com/tiennm99/loldle-data). LoLdle-style League of Legends daily champion guessing game — data auto-updated by the scraper in [`data/`](../data/).
Live: https://tiennm99.github.io/loldle/ Live: https://tiennm99.github.io/loldle/