// Mode-agnostic game state machine with localStorage persistence const STORAGE_KEY_PREFIX = "loldle_"; /** * Create a new game instance * @param {Object} config * @param {Object} config.target - Target champion to guess * @param {Function} config.compareFn - (guess, target) => comparison results * @param {number} config.maxGuesses - Max allowed guesses (0 = unlimited) * @param {string} config.mode - "daily" or "unlimited" * @param {string} config.seed - Seed string for daily mode */ export function createGame(config) { const { target, compareFn, maxGuesses = 6, mode = "daily", seed = "" } = config; // Try to restore saved state for daily mode const saved = loadState(mode, seed); if (saved && saved.targetName === target.name) { return { target, compareFn, maxGuesses, mode, seed, guesses: saved.guesses, results: saved.results, isOver: saved.isOver, isWon: saved.isWon, }; } return { target, compareFn, maxGuesses, mode, seed, guesses: [], results: [], isOver: false, isWon: false, }; } /** * Submit a guess and return comparison result * @returns {Object|null} Comparison result, or null if game is over */ export function submitGuess(game, champion) { if (game.isOver) return null; // Prevent duplicate guesses if (game.guesses.some((g) => g.name === champion.name)) return null; const result = game.compareFn(champion, game.target); game.guesses.push(champion); game.results.push(result); // Check win if (champion.name === game.target.name) { game.isWon = true; game.isOver = true; } // Check loss (only if maxGuesses > 0) else if (game.maxGuesses > 0 && game.guesses.length >= game.maxGuesses) { game.isOver = true; } saveState(game); return result; } /** Get names of already-guessed champions */ export function getGuessedNames(game) { return game.guesses.map((g) => g.name); } /** Save game state to localStorage */ function saveState(game) { const key = getStorageKey(game.mode, game.seed); const data = { targetName: game.target.name, guesses: game.guesses, results: game.results, isOver: game.isOver, isWon: game.isWon, timestamp: Date.now(), }; try { localStorage.setItem(key, JSON.stringify(data)); } catch { // Storage full or unavailable — silently ignore } } /** Load saved game state from localStorage */ function loadState(mode, seed) { const key = getStorageKey(mode, seed); try { const raw = localStorage.getItem(key); if (!raw) return null; return JSON.parse(raw); } catch { return null; } } /** Build storage key based on mode */ function getStorageKey(mode, seed) { if (mode === "daily") { return `${STORAGE_KEY_PREFIX}daily_${seed}`; } return `${STORAGE_KEY_PREFIX}unlimited_current`; } /** Clear unlimited mode saved state (for new game) */ export function clearUnlimitedState() { try { localStorage.removeItem(`${STORAGE_KEY_PREFIX}unlimited_current`); } catch { // Ignore } } /** Save unlimited mode stats (wins, total games, guess distribution) */ export function saveUnlimitedStats(game) { if (game.mode !== "unlimited" || !game.isOver) return; const key = `${STORAGE_KEY_PREFIX}unlimited_stats`; let stats; try { stats = JSON.parse(localStorage.getItem(key)) || createEmptyStats(); } catch { stats = createEmptyStats(); } stats.gamesPlayed++; if (game.isWon) { stats.gamesWon++; const guessCount = game.guesses.length; stats.guessDistribution[guessCount] = (stats.guessDistribution[guessCount] || 0) + 1; } stats.lastPlayed = Date.now(); try { localStorage.setItem(key, JSON.stringify(stats)); } catch { // Ignore } } /** Load unlimited stats */ export function loadUnlimitedStats() { try { return JSON.parse(localStorage.getItem(`${STORAGE_KEY_PREFIX}unlimited_stats`)) || createEmptyStats(); } catch { return createEmptyStats(); } } function createEmptyStats() { return { gamesPlayed: 0, gamesWon: 0, guessDistribution: {}, lastPlayed: null }; }