Files
loldle/web/package.json
T
tiennm99 d0c75e84b1 test: add characterization tests for lib layer
Cover classic-mode comparison rules, game-engine state machine and
localStorage persistence, and champion-data search/seeding/loading with
Vitest. Storage keys are asserted literally so returning players' saved
games and stats cannot silently break.

Node environment with a hand-rolled localStorage stub; fixtures are four
hand-written champions so the weekly data sync cannot destabilise the
suite.
2026-07-25 10:54:36 +07:00

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{
"name": "loldle",
"version": "0.1.0",
"private": true,
"packageManager": "pnpm@11.1.1",
"scripts": {
"dev": "next dev",
"build": "next build",
"start": "next start",
"lint": "eslint",
"test": "vitest run",
"test:watch": "vitest"
},
"dependencies": {
"next": "16.2.10",
"react": "19.2.7",
"react-dom": "19.2.7"
},
"devDependencies": {
"@tailwindcss/postcss": "^4.3.3",
"eslint": "^9",
"eslint-config-next": "16.2.10",
"tailwindcss": "^4.3.3",
"vitest": "^4.1.10"
}
}