Both subprojects ship from the same commit, so ordinary CI is now a single
ci.yml; only the tag-driven release stands apart. The web app is built twice
per run — once per base path — and every consumer downloads the artifact
instead of rebuilding, replacing three redundant base-"" builds on main.
Nothing deploys unless the test job is green, and android-release runs the
suite before signing (ci.yml does not fire on tags, so it was the only gap).
Shared toolchain setup moves into composite actions, which puts the web build
and the APK on the same Node version for the first time. The Firebase PR path
was still on npm ci against a stale web/package-lock.json that could resolve a
different tree than pnpm-lock.yaml; drop the lockfile and the npm path with it.
Also: least-privilege permissions widened per job, persist-credentials off on
every checkout, concurrency groups that cancel superseded PRs but never a live
deploy, npm caching for android, and the Firebase action pinned by commit SHA
to match how the release actions were already pinned.
Adds a root README covering both subprojects and the CI matrix, folds the two
identical Apache-2.0 copies into a single root LICENSE, and updates the web
docs that named workflow files by their pre-move paths.
Migrate build and deployment pipeline from Cloudflare Pages to GitHub Pages.
Adds production-ready deploy workflow in deploy-github-pages.yml with proper
artifact handling. Removes Cloudflare-specific tooling: wrangler config, _headers,
_redirects, and CSP hash injection scripts (no longer needed with GitHub Pages
static hosting). Updates package.json build scripts and all project documentation
to reflect new deployment target and simplified architecture.
Phase 1 — Vietnamese-safe font + master empty state:
- Add @fontsource/roboto-condensed (700 weight, all subsets including
Vietnamese). font-display:swap. tan-tan-num now resolves the bundled
face on Android instead of system Arial Narrow.
- New MasterEmptyState.svelte: ghost 11×9 grid + "Chế độ Quản trò"
pill + readiness microcopy. Replaces the bare line of text in
MasterPanel's no-game state.
Phase 2 — Mode picker icons, color picker layout, header polish:
- Inline SVG glyphs above each mode button (player card / megaphone /
two stacked cards). Communicates role at a glance.
- Color picker wrapped in a single bordered card with "Tuỳ chỉnh"
and "Mẫu sẵn" sub-headers.
- "Mặc định" → "Đặt lại" with a bordered chip style — clearer
affordance than the previous near-invisible footer link.
- Header subline: drop tracking-[0.28em] all-caps SaaS look; replace
with dash-flanked lantern band ("— 🏮 Hội chợ TN1 —") for
fairground mood.
Phase 3 — Installable PWA + offline audio:
- @vite-pwa/sveltekit with autoUpdate. Precache app shell (~353 KB
→ 213 entries) PLUS the default voice's 92 clips so first-install
is fully offline-capable. Alternate voices fall through to a
CacheFirst runtime rule (cached on first play, 30-day TTL,
maxEntries: 400 for future-proofing).
- New static/manifest.webmanifest (Lô tô — Hội chợ TN1, theme #1565c0,
background #0a0f1f, standalone, vi).
- Icons: 192/512 standard + 512 maskable, generated from a single
rose-amber-gradient SVG source.
- app.html: manifest link, dual theme-color meta (light + dark),
apple-touch-icon, apple-mobile-web-app-capable for proper
standalone launch on iOS Safari.
- _headers: add manifest-src + worker-src to CSP; no-cache on /sw.js
and /manifest.webmanifest so deploys propagate.
Tests: 115/115 pass. Build clean (305 precache entries, 0 glob
warnings).
Reviewer concerns (addressed):
- maxEntries bumped 200 → 400 (was barely enough for 2 voices).
- Default voice precached so offline-first promise holds without
requiring users to play every clip online first.
- "do NOT add skipWaiting" comment added next to autoUpdate.
- Add `mode` setting to replace legacy `masterMode` with migration path
- Implement 3-button display mode picker (player-only, master-only, both)
- Auto-increment master when card drawn via call-bus event system
- Add voice hint on settings button, gate auto-call on mode changes
- Broadcast draw events from MasterPanel, reset call-bus on new game
- Broadened announce condition to cover both modes
- New call-bus.svelte.js module for event coordination
- Update settings-store tests to cover mode migration
- Update codebase docs for mode setting and call-bus architecture
Settings expansion: 4 new keys (theme auto/light/dark, masterMode,
autoCallEnabled, autoCallSpeed 1-10) with per-key validators that
preserve old saved data. Default empty-cell color flipped from Tân
Tân blue to Excel Standard Purple #7030A0; preset palette swapped
to Office's 10 standard colors (5x2 grid). 15 new tests, 53 total.
Theme system: Tailwind v4 @variant dark (.dark *); applyTheme()
toggles <html class="dark"> based on settings.theme; auto mode
mirrors prefers-color-scheme via matchMedia listener (cleanly torn
down when switching modes). Existing dark-mode CSS converted from
@media to :where(.dark) selectors.
Mobile fit: PlayerBoard cells aspect-square on mobile, sm:aspect-[3/5]
desktop. Number text scales text-base sm:text-2xl md:text-3xl. Page
padding tightened (px-2 py-4 sm:px-3 sm:py-12). Container bumped
max-w-lg to max-w-2xl.
Header / footer: removed instructions toggle and "Trang quản trò"
link from player page. New PageFooter.svelte (tagline + Made by
miti99 with [SVG heart] link); also duplicated in PlayerBoard's
closing section-label band per request. Heart is inline SVG (red),
not emoji.
Master mode: extracted everything from /master route into reusable
MasterPanel.svelte. /master route slimmed to header + MasterPanel
+ footer. / mounts MasterPanel conditionally when settings.masterMode.
Storage prefixes unchanged.
Master tracking grid removed: per request, the 11x9 ones-digit
master board is gone. Host still gets controls, "Số vừa xổ" hero,
draw history list, and their own player card. Player card is enough.
Auto-call: single $effect lifecycle keyed on (autoRunning,
settings.autoCallSpeed, settings.autoCallEnabled). Setup / clear
setInterval cleanly across speed changes, master-mode toggle off,
component unmount, and "user disabled auto" mid-run. Button toggles
"Xổ số" -> "Bắt đầu / Dừng". Speed slider in Settings (only visible
when master mode is on). aria-label / aria-valuetext on slider.
Code-review nice-to-fixes applied: folded the two MasterPanel $effects
into one, removed muddled onkeydown on the SettingsButton modal
backdrop, added slider a11y attrs.
Docs: PDR / codebase-summary / system-architecture / development-roadmap
/ code-standards all synced to the new state.
Adds a gear button + modal on /, /master with a native color picker
and 8 preset swatches for the empty-cell background. The selected
color repaints both the player card AND the master tracking grid via
the --empty-cell-bg CSS variable. Default brown matches the physical
Minh Tân paper card.
settings-store.svelte.js: Svelte 5 rune-based reactive store, state
hydrated on layout mount, persisted to localStorage key loto_settings.
Validates hex (#rrggbb regex) before applying — keeps the CSS sink
safe and ignores corrupt or shorthand-3-digit payloads.
SettingsButton.svelte: gear icon, modal with picker + presets + reset
+ close, escape-to-close via window keydown listener (the trigger
button retains focus on open, so a dialog-scoped handler would miss).
eslint.config.mjs: declares Svelte 5 rune globals so .svelte.js stores
lint clean.
Docs synced: PDR, codebase-summary, system-architecture, roadmap.
`app/` should hold route segments only. Game logic and the player-card
component are imported by both routes, so they belong outside:
app/loto-game-logic.ts -> lib/game-logic.ts
app/loto-player-board.tsx -> components/player-board.tsx
Imports use the existing @/* alias. Drops the redundant `loto-` prefix.
Also fixes the package name from the scaffold default.
Adds the standard ./docs/ structure (overview, codebase summary,
architecture, code standards, design guidelines, deployment guide,
roadmap) and the code-review report under ./plans/reports/.
README now points at the docs and covers the codeserver dev profile.