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refactor: remove unused knobs, strings and stale text
Drop what nothing uses any more: the --max-syllables flag with its sourceSpec field, meta row and reject reason; the store's clearRejection; the --gap CSS token; three orphaned i18n strings; two exports with no importer; the preview npm script; the proto.yml "baseline exists" step that has been unconditionally true since the schema landed on main; and two root-level .gitignore entries for paths Playwright never writes. Correct text that outlived its subject: NOTICE named a tools/ directory that never existed, the README still pointed at the first plan and carried a migration note for retired sources, and a few comments still said "release" for an upstream that is a weekly export. The pin test header now says three copies and also holds README and ATTRIBUTION to the same URL; the Make-targets table lists clean and help. Wire fixtures regenerated so client_hello uses the ProtocolVersion constant and server_game_started carries the 30s turn limit. builder_version becomes 4 for the dropped meta row.
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@@ -28,7 +28,7 @@ const fixtureDir = "../../../proto/testdata"
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func clientVariants() map[string]*noituv1.ClientMessage {
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return map[string]*noituv1.ClientMessage{
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"client_hello": {Payload: &noituv1.ClientMessage_Hello{Hello: &noituv1.Hello{
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ProtocolVersion: 1,
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ProtocolVersion: ProtocolVersion,
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ResumeToken: "r-8f2c",
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Nickname: "Người chơi ẩn danh",
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}}},
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@@ -50,11 +50,11 @@ func clientVariants() map[string]*noituv1.ClientMessage {
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"client_set_ready": {Payload: &noituv1.ClientMessage_SetReady{SetReady: &noituv1.SetReady{
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Ready: true,
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}}},
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"client_start_game": {Payload: &noituv1.ClientMessage_StartGame{StartGame: &noituv1.StartGame{}}},
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"client_start_game": {Payload: &noituv1.ClientMessage_StartGame{StartGame: &noituv1.StartGame{}}},
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"client_kick_player": {Payload: &noituv1.ClientMessage_KickPlayer{KickPlayer: &noituv1.KickPlayer{
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PlayerId: "p3",
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}}},
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"client_leave_room": {Payload: &noituv1.ClientMessage_LeaveRoom{LeaveRoom: &noituv1.LeaveRoom{}}},
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"client_leave_room": {Payload: &noituv1.ClientMessage_LeaveRoom{LeaveRoom: &noituv1.LeaveRoom{}}},
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"client_send_chat": {Payload: &noituv1.ClientMessage_SendChat{SendChat: &noituv1.SendChat{
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Text: "Chào bạn, ván này khó thật!",
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}}},
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@@ -76,7 +76,7 @@ func serverVariants() map[string]*noituv1.ServerMessage {
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MyTurn: true,
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DeadlineUnixMs: 1756998020000,
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TurnSeq: 1,
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TurnLimitMs: 20000,
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TurnLimitMs: 30000,
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Players: fixtureScores(),
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TurnPlayerId: "p1",
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}}},
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