refactor: remove unused knobs, strings and stale text

Drop what nothing uses any more: the --max-syllables flag with its
sourceSpec field, meta row and reject reason; the store's clearRejection;
the --gap CSS token; three orphaned i18n strings; two exports with no
importer; the preview npm script; the proto.yml "baseline exists" step
that has been unconditionally true since the schema landed on main; and
two root-level .gitignore entries for paths Playwright never writes.

Correct text that outlived its subject: NOTICE named a tools/ directory
that never existed, the README still pointed at the first plan and
carried a migration note for retired sources, and a few comments still
said "release" for an upstream that is a weekly export. The pin test
header now says three copies and also holds README and ATTRIBUTION to
the same URL; the Make-targets table lists clean and help.

Wire fixtures regenerated so client_hello uses the ProtocolVersion
constant and server_game_started carries the 30s turn limit.
builder_version becomes 4 for the dropped meta row.
This commit is contained in:
tiennm99 committed 2026-09-08 18:01:37 +07:00
1 parent 805cbca39b
commit 557de1af94
22 files changed
+66 -111

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-3
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@@ -34,12 +34,10 @@ export const t = {
you: 'Bạn',
opponent: 'Đối thủ',
someone: 'Người chơi',
scoreLabel: 'Điểm',
syllableUnit: 'tiếng',
correctedFrom: 'Bạn gõ “{typed}”, từ đúng là “{word}”.',
secondsLeft: '{n} giây',
waiting: 'Đang chờ…',
connecting: 'Đang kết nối…',
connected: 'Đã kết nối',
reconnecting: 'Mất kết nối, đang thử lại…',
@@ -77,7 +75,6 @@ export const t = {
copyLink: 'Sao chép liên kết mời',
shareLink: 'Chia sẻ',
copied: 'Đã sao chép',
waitingForOpponent: 'Đang chờ người chơi vào phòng…',
leaveRoom: 'Rời phòng',
shareInvite: 'Vào chơi nối từ với tôi',
-3
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@@ -492,9 +492,6 @@ export function createGameStore() {
);
},
clearRejection() {
state.rejection = null;
},
clearError() {
state.error = null;
},
+1 -1
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@@ -39,7 +39,7 @@ export const LIVENESS_TIMEOUT_MS = 3 * PING_INTERVAL_MS;
* client reconnects every half second forever after a deploy that bumps the
* protocol.
*/
export const TERMINAL_ERROR_CODES = new Set(['protocol_version_mismatch']);
const TERMINAL_ERROR_CODES = new Set(['protocol_version_mismatch']);
const RESUME_KEY = 'noitu.resumeToken';