diff --git a/web/src/app.css b/web/src/app.css index 682ec4c..f02d5fe 100644 --- a/web/src/app.css +++ b/web/src/app.css @@ -4,29 +4,34 @@ * re-styling the components. */ :root { - --bg: #f6f5f1; + /* Paper and ink with a faint green cast: a word game reads as a page, and + the cast ties the neutrals to the accent instead of leaving them beside + it. */ + --bg: #f4f7f4; --surface: #ffffff; - --surface-alt: #eceae3; - --border: #d8d5cb; - --text: #1d1c19; - --text-muted: #6b675d; - /* Claude's terracotta orange. Light enough that white text on it fails - contrast, so buttons carry the ink colour instead. */ - --accent: #d97757; - --accent-text: #1d1c19; - --accent-soft: #f7e7df; - --danger: #b3261e; + --surface-alt: #e9f0ea; + --border: #c2d1c8; + --text: #16211b; + --text-muted: #5b6a61; + /* Word-game green. Dark enough to carry white text and to be read as text + itself, which the accent has to be: the clock, a word's points and the + connection badge are all drawn in it. */ + --accent: #15803d; + --accent-text: #ffffff; + --accent-soft: #dff2e5; + --danger: #a3231c; --danger-soft: #fbe4e2; - --warn: #b06d0a; + --warn: #8a5a08; --shadow: 0 1px 2px rgb(0 0 0 / 8%), 0 8px 24px rgb(0 0 0 / 6%); /* One colour per seat, in seat order. The chat log is written in them, so a line's author is legible before its name is read. Four, because a room - holds four. */ - --player-1: #1f6f4a; - --player-2: #1d5c8f; - --player-3: #9a5312; - --player-4: #7a3f8f; + holds four. None of them is the accent's green: a seat colour that looks + like the game's own colour says nothing about whose word it is. */ + --player-1: #1d5c8f; + --player-2: #7a3f8f; + --player-3: #8a4c12; + --player-4: #0e6e7a; --radius: 12px; --radius-sm: 8px; @@ -36,24 +41,26 @@ } [data-theme='dark'] { - --bg: #14161a; - --surface: #1c1f24; - --surface-alt: #23272e; - --border: #333840; - --text: #e9e9e6; - --text-muted: #9aa0a8; - --accent: #d97757; - --accent-text: #1d1c19; - --accent-soft: #3b2a23; + --bg: #101512; + --surface: #17201a; + --surface-alt: #1f2a23; + --border: #3a4a40; + --text: #e6ece7; + --text-muted: #9aab9f; + /* Lightened rather than inverted, which is what a dark surface needs from + an accent; white on it would fail, so the ink on a button turns dark. */ + --accent: #5ddc8b; + --accent-text: #0c1410; + --accent-soft: #1e3a2a; --danger: #f2867d; --danger-soft: #3a201e; - --warn: #e0a94a; + --warn: #e9b949; --shadow: 0 1px 2px rgb(0 0 0 / 40%), 0 8px 24px rgb(0 0 0 / 30%); - --player-1: #6fc79a; - --player-2: #79b9ec; + --player-1: #79b9ec; + --player-2: #c193e0; --player-3: #e6a563; - --player-4: #c193e0; + --player-4: #63cfdc; color-scheme: dark; }