Drop what nothing uses any more: the --max-syllables flag with its
sourceSpec field, meta row and reject reason; the store's clearRejection;
the --gap CSS token; three orphaned i18n strings; two exports with no
importer; the preview npm script; the proto.yml "baseline exists" step
that has been unconditionally true since the schema landed on main; and
two root-level .gitignore entries for paths Playwright never writes.
Correct text that outlived its subject: NOTICE named a tools/ directory
that never existed, the README still pointed at the first plan and
carried a migration note for retired sources, and a few comments still
said "release" for an upstream that is a weekly export. The pin test
header now says three copies and also holds README and ATTRIBUTION to
the same URL; the Make-targets table lists clean and help.
Wire fixtures regenerated so client_hello uses the ProtocolVersion
constant and server_game_started carries the 30s turn limit.
builder_version becomes 4 for the dropped meta row.
proto/noitu/v1/game.proto is the single source of truth for every WebSocket
message. buf generates Go types into server/gen and JavaScript types into
web/src/lib/proto; both trees are committed so building needs no codegen
toolchain.
The Go suite emits binary fixtures into proto/testdata and the JavaScript suite
decodes the same bytes, so the two generated clients are checked against one
artifact rather than against each other's assumptions. CI lints the schema,
rejects breaking changes against main, and fails when the committed generated
trees drift from the schema.
game.NumRejectReasons and game.NumEndReasons let the mapping tests prove every
engine reason has a wire value without guessing where the enum ends.