A held seat now remembers which connection it waits for, so a token
from a kicked player is refused instead of landing in whoever took the
seat. A room answers every input left in its inbox when it exits,
disconnect notices no longer share the lossy inbox, quick-match no
longer leaves autoStart armed after a pairing that never started, only
lobby changes restart the idle window, and draining refuses new queue
entries.
Sockets that never send Hello close after ten seconds and the room
budget is charged per address, so one client cannot hold the global
caps. IPv6 limiter keys use the /64. Corpus log lines get a process-wide
rate limit with a suppressed counter. Responses carry nosniff,
frame-ancestors and referrer headers. Unicode spaces in a word become
spaces rather than vanishing, and blank-rendering letters are dropped
from names and chat. A resume into a lobby whose game ended during the
absence is replayed that seat's GameOver. Unknown payloads get
unknown_message.
Route room inputs through one toRoom helper, iterate live seats with
connected(), and share seating and reconnect-window code. Declare every
error code once in errcodes.go, which the web vocabulary test now reads.
Fixes:
- a kicked player is released before being told, so their next action
is answered not_in_a_room
- a rejected word is counted before move_rejected is sent
- room code draw and registration share one lock hold
- two concurrent resumes with one token can no longer both take a seat
- multiplayer tests ready guests one at a time instead of racing
Behaviour changes:
- opening or joining another room while a game is running is refused
with already_in_a_game
- resigning in the lobby answers game_not_started
wsapi_test.go was 2688 lines and 82 tests spanning every topic in the
package. Pure moves: wsapi_test.go keeps the harness (the hand-built
dictionary, the server-over-a-real-socket helpers, and the client-side
driving methods every topic file below uses); game_test.go,
presence_test.go, resume_test.go, lobby_test.go, protocol_test.go,
ratelimit_test.go, bot_board_test.go, chat_test.go, deadend_test.go
and report_test.go each hold one topic's tests. Three tests about
sanitizing and distinguishing nicknames moved into the existing
nickname_test.go alongside its fuzz target.
hub_test.go was three lines of comment pointing at hub.go; the note
now lives there instead, next to roomCount.
Verified by counting: the wsapi package's declaration count is
unchanged, `go test -list` finds the same tests it did before the
split, and go build/vet/test -race and golangci-lint stay clean.