A held seat now remembers which connection it waits for, so a token
from a kicked player is refused instead of landing in whoever took the
seat. A room answers every input left in its inbox when it exits,
disconnect notices no longer share the lossy inbox, quick-match no
longer leaves autoStart armed after a pairing that never started, only
lobby changes restart the idle window, and draining refuses new queue
entries.
Sockets that never send Hello close after ten seconds and the room
budget is charged per address, so one client cannot hold the global
caps. IPv6 limiter keys use the /64. Corpus log lines get a process-wide
rate limit with a suppressed counter. Responses carry nosniff,
frame-ancestors and referrer headers. Unicode spaces in a word become
spaces rather than vanishing, and blank-rendering letters are dropped
from names and chat. A resume into a lobby whose game ended during the
absence is replayed that seat's GameOver. Unknown payloads get
unknown_message.
Route room inputs through one toRoom helper, iterate live seats with
connected(), and share seating and reconnect-window code. Declare every
error code once in errcodes.go, which the web vocabulary test now reads.
Fixes:
- a kicked player is released before being told, so their next action
is answered not_in_a_room
- a rejected word is counted before move_rejected is sent
- room code draw and registration share one lock hold
- two concurrent resumes with one token can no longer both take a seat
- multiplayer tests ready guests one at a time instead of racing
Behaviour changes:
- opening or joining another room while a game is running is refused
with already_in_a_game
- resigning in the lobby answers game_not_started
pointsFor now returns the named terms behind a word's total alongside the
total itself, trimmed from the trailing term when the maxPointsPerWord cap
bites, so PlayedWord.parts always sums exactly to points. ClaimDeadEnd lets
the player to act say a syllable has no answer instead of waiting out the
clock; the room checks HasLegalMove and settles it exactly as a timeout
would, or refuses with the clock untouched. dictionary.Store gains a
diacritic-stripped index built at Open, so MoveRejected.suggestion can offer
the one real word a typo differs from by tone marks alone. ReportWord is
validated and rate-limited on the session, logged with the room's own
context, and answered with WordReported.
The hub keeps a FIFO of waiting sessions; a second QuickMatch pops the
first, opens a room via the existing createInput/joinInput path, and
marks it to begin its own first game once both seats are connected in
the lobby. CancelQuickMatch, a dropped connection, and entering a room
by code all remove a session from the queue. Counts queued, cancelled
and matched pairings in metrics.
expvar counters for connections, rooms, games, submissions by rejection
reason, eliminations, chat, joins and bot moves, served on a separate
debug address so they never sit on the public mux, plus one structured
word_rejected log line per refused word carrying the normalized word and
its link. GET /readyz flips to 503 while draining; SIGTERM stops new
rooms, waits up to NOITU_DRAIN_TIMEOUT for live games, then shuts down.
GET /version and the startup log carry the build's git describe.
Fuzz targets for the frame decoder, the text sanitizer and Vietnamese
normalization; the last one found that composing before lowercasing
could leave a non-NFC result, now recomposed after lowering.
CI runs on dev as well as main, gates gofmt and golangci-lint, tracks the
buf major instead of an exact pin, and dependabot watches every
ecosystem. The lint findings that had been hidden by the default
per-issue cap are fixed.