Use the generated ServerMessage/ClientMessage union everywhere a decoded
message crosses a function boundary, so a typo in a payload field is a build
error instead of undefined at runtime. Clears every jsdoc/reject-any-type
warning in src/ and all but one in tests/ — room-code.test.js keeps one to
deliberately call normalizeRoomCode(undefined) against its documented
string-only signature, which is the point of that test.
Also fixes the flaky e2e helper: playingPair now waits for the guest's seat
(joinRoomSeated) before readyAndStart, and readyAndStart asserts the guest's
own ready row before touching Start, since a SetReady send can silently drop
while the socket is not open and nothing retries it.
A /rules page says, in one place, what nothing in the app said before:
the chain rule, the clock, what a dead end costs, elimination and the last
player standing, how a word is scored and the reconnect window. Linked
from the landing page and from the board and lobby headers.
The chat control moves above the chain as a pill with the unread count,
where it can be reached on a phone mid-game, and the lobby's folded chat
now carries an unread badge too.
ESLint with the Svelte and JSDoc plugins, run in CI; the real findings
it turned up (missing each keys, untyped timer handles) are fixed.
Twenty-one Playwright specs against the real binary serving the real bundle: a
bot game with its rejections, an online game across two browser contexts, and
the reconnect path. The server plays against the fixture dictionary, so nothing
here downloads the upstream release.
Every wait is on a state the server produced — the turn indicator, the required
syllable, a word appearing in the chain — never a sleep. Moves are chosen by
reading the same wordlist the server has rather than scripting a fixed
sequence, because the bot is entitled to pick a different reply.
Two things that do not work are recorded where the next person will look.
Offline emulation does not cut a loopback socket, so a test that went offline
kept playing happily. Routing the socket cuts it for real, but the close does
not reliably reach the server, so the grace window never starts: those tests
take the page away instead.