Commit Graph
2 Commits
Author SHA1 Message Date
tiennm99 e29c06d6f0 refactor: move test-only helpers out of production code and drop stale comments
bot.BoardFor and hub.roomCount were reachable from tests only and now live beside them; session.serve drops an always-true nil check (readLoop never returns nil); invisible characters in test literals become escapes; comments no longer cite plan phases; `.dockerignore` keeps the dump out of the build context. No behaviour change; vet, deadcode, staticcheck, go test -race, svelte-check and vitest green.
2026-09-08 23:10:39 +07:00
tiennm99 b2cad42b0c build: package the game as a container image and wire CI
One distroless image of about 25 MB carries the binary, the built frontend and
the derived dictionary. The 179 MB upstream release is downloaded in a builder
stage and never reaches the final image; the derived wordlist is copied in as
its own layer alongside its licence, attribution and notice, because CC BY-SA
4.0 applies wherever that data is distributed and an image is distribution.

FIXTURE_DICT=1 builds the same Dockerfile against the checked-in word sample,
so the image is built and smoke-tested on every push rather than only at
release. An image built only at release time is an image that breaks at release
time.

CI runs the Go suite under race detection, the frontend type check and tests,
the browser suite, and the image with its licence assertions. The wire contract
keeps its own workflow; the test steps it duplicated were removed from it.

docs/deployment.md covers configuration, the reverse-proxy settings that each
break the game in a way that looks like something else, and what a restart
costs.
2026-09-05 14:18:18 +07:00