Commit Graph
3 Commits
Author SHA1 Message Date
tiennm99 5935f5c879 feat(wsapi): add websocket server with rooms, turn timers, and bot play
One goroutine owns each room and its engine. The room goroutine starts before
anyone is seated and seating is itself a message, so reading run() is a complete
proof of the concurrency contract rather than a convention to uphold. The bot
searches a frozen copy of the board instead of the live engine.

Reads carry no deadline; liveness is ping-based, because a read timeout cannot
distinguish a healthy player idling in the lobby from a dead socket.

The hub no longer binds a joiner to a seat before the room decides whether to
seat them. Anyone holding a room code could previously resign or play on a
seated player's behalf, and the room code is the only credential online 1v1 has.

cmd/noitu-server serves the API and, when NOITU_WEB_DIR is set, the built
frontend, with unknown paths falling back to index.html for client routes. All
configuration is environment-only and every variable has a working default.
2026-09-05 12:07:57 +07:00
tiennm99 48b3b3c8ac feat(proto): add protobuf wire contract and cross-language codegen
proto/noitu/v1/game.proto is the single source of truth for every WebSocket
message. buf generates Go types into server/gen and JavaScript types into
web/src/lib/proto; both trees are committed so building needs no codegen
toolchain.

The Go suite emits binary fixtures into proto/testdata and the JavaScript suite
decodes the same bytes, so the two generated clients are checked against one
artifact rather than against each other's assumptions. CI lints the schema,
rejects breaking changes against main, and fails when the committed generated
trees drift from the schema.

game.NumRejectReasons and game.NumEndReasons let the mapping tests prove every
engine reason has a wire value without guessing where the enum ends.
2026-09-05 12:06:58 +07:00
tiennm99 4b4afea679 feat(dictionary): build Vietnamese wordlist from upstream dictionary
Reduce the 179 MB minhqnd/dictionary SQLite release to a ~3 MB game
wordlist: 48,216 Vietnamese words of two or more syllables, indexed by
first and last syllable with an out-degree table for dead-end detection.

Source schema is auto-detected rather than hardcoded, since it is someone
else's release artifact; explicit flags override it and are validated
against the real tables, because SQLite silently reads an unknown
double-quoted column as a string literal.

Accept a word only if every syllable fits Vietnamese phonotactics. An
alphabet check is not enough: "credit card" and "come out" use only
letters Vietnamese has, and the multilingual source tags them as
Vietnamese. Onset matching backtracks so the gi digraph does not swallow
the nucleus of common words like "gi", "gin" and "gi" (rust).

Record accepted spelling variants in an alias table rather than solving
tone placement at runtime. Tone shifting applies only to open oa/oe/uy
syllables, since "hoan" and "hoai" have a single correct spelling, and
"qu" is a consonant onset. The i/y alternation uses an onset allowlist
plus explicit pairs, because it is lexical rather than productive.
Variants are generated as a cross product over syllables so a word with
two variable syllables still offers the fully modern spelling.

Build to a temporary file and rename only after commit, so a failed run
cannot leave an empty database where a good one was, then re-open the
result and verify its invariants on disk.

Licensing: the derived data is CC BY-SA 4.0 and stays a separate artifact
from the Apache-2.0 code, loaded at runtime and never embedded. Ships
NOTICE, data/LICENSE and an attribution file recording every change.
2026-09-04 16:25:43 +07:00