{#if game.state.lastOut && !game.state.lastOut.isMe && game.state.phase === 'playing'}
{lastOutLabel}
{#if seconds > 0} {fill(t.playerDisconnectedIn, { name: player.name || t.someone, n: seconds })} {:else} {fill(t.playerDisconnected, { name: player.name || t.someone })} {/if}