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WordInput: the turn seed fires once per turn and is gated on the connection (regression test for C6), a reconnect blip mid-turn does not reseed over what the player typed, a rejection's suggestion fills the field on click, and the player's own in-turn composition is left alone. GameBoard: the chat pill renders only when onchatopen is passed, which is the actual contract between the bot and online routes — a bot game simply never passes it.