Files
noitu/web/tests/word-input.test.js
T
tiennm99 9be86a3cad refactor(web): share alert banner and turn actions, fix restyle leaks
Add AlertBanner and turnActions to replace duplicated markup and
wrappers, and share component-test setup.

Fixes: oversized dismiss, help, rules and skip-link text after the type
ramp collapse; report button hover styled as submit; chat draft lost
when the panel folds; resign/claim/kick styles leaking app-wide.
2026-09-28 15:19:59 +07:00

149 lines
4.5 KiB
JavaScript

// @vitest-environment jsdom
// The word field's three direct writes — the turn seed, the suggestion fill,
// and the submit-clear — are the exceptions to an otherwise fully
// uncontrolled field, so each is worth pinning down: the seed fires once per
// turn and never during the player's own composition, the suggestion lands
// on click, and the seed itself is gated on the connection as well as the
// turn.
import { afterEach, beforeEach, describe, expect, it } from 'vitest';
import { unmount, flushSync } from 'svelte';
import WordInput from '../src/lib/components/WordInput.svelte';
import { RejectReason } from '../src/lib/proto/noitu/v1/game_pb.js';
import { game } from '../src/lib/stores/game.svelte.js';
import { Status, connection } from '../src/lib/ws/connection.svelte.js';
import { receive, render, startGame as startTurn } from './component-support.js';
/** @param {string} suggestion */
function rejectWith(suggestion) {
receive('moveRejected', {
reason: RejectReason.NOT_IN_DICTIONARY,
word: 'binh yen',
turnSeq: 1,
suggestion
});
}
function renderWordInput() {
const { target, component } = render(WordInput, {
onsubmit: () => true,
onreportword: () => {}
});
/** @type {HTMLInputElement} */
const input = target.querySelector('input');
return { target, component, input };
}
beforeEach(() => {
game.leave();
connection.status = Status.OPEN;
});
afterEach(() => {
document.body.innerHTML = '';
connection.status = Status.CLOSED;
});
describe('seeding the turn', () => {
it('fills the field with the current syllable once the turn starts', () => {
startTurn({ currentSyllable: 'an' });
const { input, component } = renderWordInput();
expect(input.value).toBe('an ');
unmount(component);
});
it('does not seed, or focus, while the connection is down', () => {
// Seeding during a reconnect wrote into a field the player could not
// submit from, and the first composition event then undid it.
connection.status = Status.CLOSED;
startTurn({ currentSyllable: 'an' });
const { input, component } = renderWordInput();
expect(input.value).toBe('');
expect(document.activeElement).not.toBe(input);
unmount(component);
});
it('does not reseed the same turn once the player has started typing', () => {
startTurn({ turnSeq: 5, currentSyllable: 'an' });
const { input, component } = renderWordInput();
expect(input.value).toBe('an ');
input.value = 'an ninh';
input.dispatchEvent(new Event('input', { bubbles: true }));
flushSync();
// A connection blip and recovery re-evaluates the seeding effect
// (enabled depends on connection.status) without the turn changing.
connection.status = Status.CLOSED;
flushSync();
connection.status = Status.OPEN;
flushSync();
expect(input.value).toBe('an ninh');
unmount(component);
});
it('seeds again for a new turn', () => {
startTurn({ turnSeq: 1, currentSyllable: 'an' });
const { input, component } = renderWordInput();
input.value = 'an ninh';
input.dispatchEvent(new Event('input', { bubbles: true }));
startTurn({ turnSeq: 2, currentSyllable: 'ninh' });
flushSync();
expect(input.value).toBe('ninh ');
unmount(component);
});
});
describe('composing on the player\'s own turn', () => {
it('leaves an in-progress composition alone', () => {
startTurn({ currentSyllable: 'an' });
const { input, component } = renderWordInput();
input.dispatchEvent(new Event('compositionstart'));
input.value = 'an niệ';
input.dispatchEvent(new Event('input', { bubbles: true }));
flushSync();
// undoInput only reverts out of turn; on the player's own turn it is
// a no-op, so a composed character in flight is never taken back.
expect(input.value).toBe('an niệ');
input.dispatchEvent(new Event('compositionend'));
unmount(component);
});
});
describe('a rejected word\'s suggestion', () => {
it('fills the field with the suggestion on click', () => {
startTurn({ currentSyllable: 'an' });
const { target, input, component } = renderWordInput();
input.value = 'binh yen';
rejectWith('bình yên');
flushSync();
/** @type {HTMLButtonElement | null} */
const suggestion = target.querySelector('.suggestion');
expect(suggestion).not.toBeNull();
suggestion?.click();
flushSync();
expect(input.value).toBe('bình yên');
unmount(component);
});
it('offers no suggestion button when the server sent none', () => {
startTurn({ currentSyllable: 'an' });
const { target, component } = renderWordInput();
rejectWith('');
flushSync();
expect(target.querySelector('.suggestion')).toBeNull();
unmount(component);
});
});