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A refused resume now leaves the room instead of showing a banner over a dead board, and /play offers a fresh game there. Entering /play forgets any stored token so it no longer races StartBotGame. An eliminated player who reconnects stays a spectator. Held lobby actions wait for the resume's RoomState; leaving while offline is not held. Chat clears its draft only when the line was sent and cannot send while offline. Also: away banners no longer announce every second; game over does not steal focus from the chat field; the clock offset uses the lowest-RTT pong; the history export numbers a resumed chain from its real length; chat replay keeps existing ordinals; one .primary button class replaces five copies; the footer links the data change list; the online heading joins the type ramp. New component, connection and storage-guard tests.