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add project documentation and detailed README
- README: features, architecture diagram, setup guide, API reference, configuration table, project structure - docs/system-architecture.md: data flow, storage design, rate limiting - docs/code-standards.md: conventions, project layout, API format - docs/deployment-guide.md: step-by-step CF Workers + Upstash deploy
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# rplace
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[Reddit's r/place](https://www.reddit.com/r/place/) clone — a collaborative pixel art canvas.
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A collaborative pixel art canvas inspired by [Reddit's r/place](https://www.reddit.com/r/place/). Place pixels, create art together in real-time.
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## Features
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- **2048x2048 canvas** with 32-color palette (from [rplace.live](https://rplace.live/))
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- **Real-time updates** via WebSocket (Cloudflare Durable Objects)
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- **Batch pixel placement** up to 32 pixels per request
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- **Stackable credit system** — earn 1 pixel/sec, stack up to 256, spend in batches
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- **Zoom/pan** with mouse wheel + drag (desktop) and pinch-zoom + drag (mobile)
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- **Long-press to place** on touch devices
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- **Credit bar** with visual regeneration feedback
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## Tech Stack
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| Layer | Technology |
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|---|---|
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| Frontend | [Svelte 5](https://svelte.dev/) (runes) + HTML5 Canvas |
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| Backend | [Hono](https://hono.dev/) on Cloudflare Workers |
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| Real-time | WebSocket via Cloudflare Durable Objects |
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| Storage | [Upstash Redis](https://upstash.com/) (BITFIELD for canvas, Lua for rate limiting) |
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| Build | [Vite](https://vite.dev/) |
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## Architecture
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```
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Browser (Svelte SPA + WebSocket)
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| GET /api/canvas → full canvas binary (2.5MB raw)
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| POST /api/place → batch pixel placement
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| WS /api/ws → Durable Object broadcast room
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v
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Cloudflare Worker (Hono)
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├── Canvas API (read/write pixels via Redis BITFIELD)
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├── Rate Limiter (Lua script, atomic token bucket)
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└── Durable Object (WebSocket broadcast to all clients)
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↕
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Upstash Redis
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├── BITFIELD "canvas" (5-bit per pixel, 2048x2048 = 2.62MB)
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└── HASH "credits:{userId}" (lastUpdate + credits)
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```
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## Getting Started
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### Prerequisites
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- [Node.js](https://nodejs.org/) 18+
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- [Cloudflare account](https://dash.cloudflare.com/) (free tier works)
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- [Upstash Redis](https://console.upstash.com/) database (free tier works)
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### Setup
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```bash
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# Clone and install
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git clone <repo-url>
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cd rplace
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npm install
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# Configure environment
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cp .env.example .env
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# Edit .env with your Upstash Redis credentials
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# For wrangler (Cloudflare Workers CLI)
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npx wrangler secret put UPSTASH_REDIS_REST_URL
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npx wrangler secret put UPSTASH_REDIS_REST_TOKEN
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```
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### Development
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```bash
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# Run worker locally (serves both API and frontend)
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npm run dev
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# Or run frontend and worker separately
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npm run dev:client # Vite dev server on :5173 (proxies /api to :8787)
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npm run dev # Wrangler dev server on :8787
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```
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### Deploy
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```bash
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npm run deploy # Builds frontend + deploys worker to Cloudflare
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```
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## Project Structure
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```
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src/
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├── worker.js # Hono API entry point
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├── durable-objects/
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│ └── canvas-room.js # WebSocket broadcast room
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├── lib/
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│ ├── constants.js # Config, palette, limits (shared)
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│ ├── redis-client.js # Upstash Redis factory
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│ ├── canvas-storage.js # BITFIELD read/write
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│ ├── canvas-decoder.js # 5-bit → RGBA (client-side)
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│ ├── rate-limiter.js # Lua token bucket
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│ └── get-user-id.js # IP-based identity
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├── client/
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│ ├── main.js # Svelte mount
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│ ├── App.svelte # Root + WebSocket + credit timer
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│ ├── app.css # Global styles
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│ └── components/
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│ ├── CanvasRenderer.svelte # Canvas + zoom/pan + touch
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│ ├── ColorPicker.svelte # 32-color palette grid
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│ ├── CanvasControls.svelte # Zoom buttons + coordinates
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│ └── UserInfo.svelte # Credit counter + bar
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└── index.html # Vite entry
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```
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## API
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### `GET /api/canvas`
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Returns the full canvas as raw binary (5-bit packed, ~2.5MB).
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### `POST /api/place`
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Place pixels on the canvas.
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```json
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{
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"pixels": [
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{ "x": 100, "y": 200, "color": 27 }
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]
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}
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```
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**Response:** `{ "ok": true, "credits": 255 }`
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**Errors:**
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- `400` — invalid pixel data or batch > 32
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- `429` — rate limited (includes `retryAfter` seconds)
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### `WS /api/ws`
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WebSocket for real-time pixel updates. Messages are JSON:
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```json
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{ "type": "pixels", "pixels": [{ "x": 100, "y": 200, "color": 27 }] }
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```
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## Configuration
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Key constants in `src/lib/constants.js`:
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| Constant | Default | Description |
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| `CANVAS_WIDTH` | 2048 | Canvas width in pixels |
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| `CANVAS_HEIGHT` | 2048 | Canvas height in pixels |
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| `MAX_COLORS` | 32 | Number of colors in palette |
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| `MAX_BATCH_SIZE` | 32 | Max pixels per placement request |
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| `MAX_CREDITS` | 256 | Max stackable credits |
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| `CREDIT_REGEN_RATE` | 1 | Credits earned per second |
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## Credits & References
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@@ -15,3 +166,7 @@
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- [redis-challenge by alfredosalzillo](https://github.com/alfredosalzillo/redis-challenge)
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- [place by dynastic](https://github.com/dynastic/place)
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- [rplace.live](https://rplace.live/) — color palette reference
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## License
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MIT
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# Code Standards
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## Language & Style
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- **JavaScript** (ES modules, no TypeScript)
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- **Svelte 5** with runes ($state, $props, $derived, $effect)
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- **kebab-case** for JS files, **PascalCase** for Svelte components
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- Files under 200 lines
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- No semicolons omission — use semicolons consistently
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## Project Layout
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```
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src/
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├── worker.js # Worker entry (Hono routes)
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├── durable-objects/ # Cloudflare Durable Objects
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├── lib/ # Shared libraries (worker + client)
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├── client/ # Svelte SPA
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│ ├── components/ # Svelte components (PascalCase)
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│ ├── main.js # Mount entry
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│ └── App.svelte # Root component
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└── index.html # Vite entry
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```
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## Conventions
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### Worker (src/worker.js, src/lib/*)
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- Functions receive `env` parameter for Cloudflare bindings (Redis credentials, DO bindings)
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- No global state — Workers are stateless between requests
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- Use `@upstash/redis/cloudflare` (REST-based, not TCP)
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- Bitfield operations use builder pattern: `redis.bitfield(key).set().exec()`
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### Client (src/client/*)
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- Svelte 5 runes only (`$state`, `$props`, `$derived`, `$effect`)
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- No stores — pass state via props and callbacks
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- Canvas rendering is imperative (OffscreenCanvas + putImageData)
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- Touch and mouse handlers coexist on the same canvas element
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### Shared (src/lib/constants.js, src/lib/canvas-decoder.js)
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- Imported by both worker and client
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- Vite tree-shakes worker-only code from client bundle
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- Constants are the single source of truth for canvas dimensions, colors, limits
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## API Response Format
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Success: `{ ok: true, credits: N }`
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Error: `{ error: "error_code", ...details }` with appropriate HTTP status
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# Deployment Guide
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## Prerequisites
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- Node.js 18+
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- Cloudflare account (free tier)
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- Upstash Redis database (free tier)
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- `wrangler` CLI (installed as dev dependency)
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## Step 1: Create Upstash Redis Database
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1. Go to [console.upstash.com](https://console.upstash.com/)
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2. Create a new Redis database
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3. Choose a region close to your users
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4. Copy the **REST URL** and **REST Token**
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## Step 2: Configure Secrets
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```bash
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# Set secrets in Cloudflare (not in code)
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npx wrangler secret put UPSTASH_REDIS_REST_URL
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npx wrangler secret put UPSTASH_REDIS_REST_TOKEN
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```
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For local development, create `.dev.vars`:
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```
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UPSTASH_REDIS_REST_URL=https://your-url.upstash.io
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UPSTASH_REDIS_REST_TOKEN=your-token
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```
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## Step 3: Deploy
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```bash
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npm run deploy
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```
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This runs `vite build` (compiles Svelte → dist/) then `wrangler deploy` (uploads Worker + static assets).
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## Step 4: Verify
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1. Visit your Worker URL (e.g., `https://rplace.your-subdomain.workers.dev`)
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2. Canvas should load (empty/dark on first visit)
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3. Select a color, click to place a pixel
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4. Open a second browser tab — pixel should appear via WebSocket
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## Custom Domain
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```bash
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# Add a custom domain via Cloudflare dashboard or:
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npx wrangler domains add rplace.yourdomain.com
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```
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## Monitoring
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- **Cloudflare dashboard**: Worker analytics, request logs, DO metrics
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- **Upstash console**: Redis command count, memory usage, latency
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## Cost Estimates (Free Tier)
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| Resource | Free Limit | rplace Usage |
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| CF Workers | 100K requests/day | Canvas reads + pixel placements |
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| CF Durable Objects | Free with Workers | WebSocket connections |
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| Upstash Redis | 10K commands/day | BITFIELD reads/writes + rate limiting |
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For hobby traffic (< few hundred users/day), free tiers are sufficient. Upstash pay-as-you-go ($0.2/100K commands) is the first thing to hit limits.
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## Troubleshooting
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- **Canvas loads empty**: Check Upstash credentials in secrets
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- **Pixels don't persist**: Verify BITFIELD support — test with `redis-cli BITFIELD canvas SET u5 #0 1`
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- **WebSocket not connecting**: Ensure Durable Object migration ran (check `wrangler.json` migrations)
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- **Rate limiting not working**: Verify `redis.eval()` works on your Upstash tier (Lua scripting)
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# System Architecture
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## Overview
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rplace is a collaborative pixel canvas deployed as a single Cloudflare Worker. The frontend (Svelte SPA) is served as static assets, the API (Hono) handles pixel operations, and a Durable Object manages WebSocket broadcasting.
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## Data Flow
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### Pixel Placement
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```
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1. User clicks canvas → optimistic render + credit deduction
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2. POST /api/place { pixels: [{x, y, color}] }
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3. Worker validates input (bounds, types, batch size ≤ 32)
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4. Worker checks credits via Lua script (atomic check-and-deduct)
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5. Worker writes pixels via Redis BITFIELD (atomic batch)
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6. Worker sends pixels to Durable Object /broadcast
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7. Durable Object fans out to all WebSocket clients
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8. Response: { ok: true, credits: N }
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```
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### Canvas Loading
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```
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1. Client fetches GET /api/canvas
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2. Worker reads Redis key via GETRANGE → raw binary
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3. Client receives ~2.5MB (5-bit packed pixels)
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4. Client decodes 5-bit values → color indices → RGBA ImageData
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5. Renders onto HTML5 Canvas with OffscreenCanvas
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```
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### Real-time Updates
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```
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1. Client connects WS /api/ws
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2. Worker upgrades to Durable Object WebSocket
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3. DO stores connection in memory Set
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4. On pixel placement → DO broadcasts JSON to all connections
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5. Client updates local ImageData + re-renders
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6. On disconnect → auto-reconnect with exponential backoff (1s→30s)
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```
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## Storage
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### Redis BITFIELD (Canvas)
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- Key: `canvas`
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- Encoding: 5 bits per pixel (u5), 32 colors
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- Size: `2048 * 2048 * 5 / 8 = 2,621,440 bytes` (~2.5MB)
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- Offset: `y * CANVAS_WIDTH + x`
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- Atomic batch writes: single BITFIELD command with chained .set() calls
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### Redis HASH (Credits)
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- Key pattern: `credits:{userId}`
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- Fields: `lu` (last update, unix seconds), `cr` (current credits)
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- TTL: 24 hours (auto-expire inactive users)
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- Accessed via Lua script for atomic check-and-deduct
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## Rate Limiting
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Token bucket algorithm implemented as a Lua script:
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```
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On placement request:
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1. Read stored credits + lastUpdate from HASH
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2. Calculate accrued = stored + floor(elapsed_seconds * regen_rate)
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3. Cap at MAX_CREDITS (256)
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4. If accrued < requested → reject (429)
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5. Else → deduct, update HASH, return remaining
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```
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New users start with full credits (256). Anonymous identity via CF-Connecting-IP hash.
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## Security
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- **Rate limiting**: Atomic Lua script prevents race conditions
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- **Identity**: CF-Connecting-IP (set by Cloudflare, unspoofable)
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- **Input validation**: Bounds checking, type checking, integer validation on all pixel data
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- **Batch cap**: Max 32 pixels per request to limit burst damage
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- **DO isolation**: /broadcast route only reachable via DO stub, not externally
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