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feat!: rewrite on Svelte 5, drop Phaser
Replace Phaser 3 with Svelte 5 as the rendering and UI layer. The framework-agnostic core (level parser, board model, progress store, microban level data) moves from src/game/core → src/lib/core with zero code changes. Scenes and the hand-rolled button factory are gone; in their place: - src/App.svelte root router (menu / levels / game) - src/views/MenuView title + play + progress + hints - src/views/LevelSelectView paginated 5x4 grid with native <button>s - src/views/GameView owns BoardModel, handles input, HUD, win - src/views/Board purely presentational DOM renderer - src/views/AppButton shared themed wrapper for native <button> - src/app.css Nord palette ported to CSS variables GameView uses a non-reactive BoardModel ref and syncs plain snapshot fields (player, boxes, moves, won) into $state after every mutation — Board consumes only plain props, so Svelte reactivity stays predictable and the core class stays framework-agnostic. GameView is keyed on levelIndex in App, so changing level remounts with fresh state. Native <button> everywhere kills the click-hitbox class of bugs. Animations are now CSS transform transitions (110ms) instead of tweens. Bundle shrinks from ~1.5 MB Phaser to ~65 kB JS / 23 kB gzipped — about 60x smaller. Removed: phaser, terser, src/game, log.js (analytics ping), phasermsg vite plugin, manual Phaser chunks, terser config, public/style.css. Scripts simplified to dev/build. Docs updated: codebase summary, architecture, code standards, changelog, roadmap, README.
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@@ -1,37 +0,0 @@
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:root {
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--bg: #1c2230;
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--accent: #88C0D0;
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}
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* {
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box-sizing: border-box;
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}
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html, body {
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margin: 0;
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padding: 0;
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height: 100%;
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color: #ECEFF4;
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background: radial-gradient(circle at 30% 20%, #2E3440 0%, #1c2230 60%, #0f131c 100%);
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font-family: 'Trebuchet MS', Arial, sans-serif;
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-webkit-font-smoothing: antialiased;
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}
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#app {
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width: 100%;
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height: 100vh;
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display: flex;
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justify-content: center;
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align-items: center;
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overflow: hidden;
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}
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#game-container {
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box-shadow: 0 20px 60px rgba(0, 0, 0, 0.6);
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border-radius: 12px;
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overflow: hidden;
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}
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canvas {
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display: block;
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}
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