Update codebase summary, system architecture, changelog, roadmap and
PDR to cover the new mobile input layer, haptics, gesture blocking
and PWA. Refresh README features. Add the brainstorm, plan and review
artifacts under plans/.
Expand the level data from the first 100 Microban layouts to the complete
set, up through the two oversized finale mazes ("Take the long way home"
and "The Dungeon"). Responsive tile sizing already handles the large
grids — no rendering changes needed.
Update credit language in README, PDR, changelog, roadmap, codebase
summary, menu subtitle, and the data file header to reflect the full
set. Credit for David W. Skinner's layouts remains prominent; ownership
of the engine, UI, parser, and progression code stays explicit.
Verified all 155 layouts parse cleanly, have a player, matching box/goal
counts, and none start already solved.
Reword README, PDR, menu scene, and the data file header so the Microban
credit clearly covers only the puzzle layouts borrowed from David W.
Skinner. The parser, renderer, UI, and progression code are original, and
ownership is now stated explicitly. Attribution for Skinner is preserved
everywhere it appeared.
Replace the 3 hand-crafted JSON levels with the full Microban set (100 solvable
puzzles by David W. Skinner) stored as XSB text and parsed at runtime. Rework
the game into kebab-case modules under a 200-LOC budget:
- core/level-parser: XSB parse with flood-fill interior detection
- core/board-model: pure move/undo/win logic, Phaser-free
- core/progress-store: localStorage persistence with graceful fallback
- core/theme: Nord palette, fonts, responsive tile sizer
- ui/button-factory: one rounded button impl with hover/press
- ui/board-renderer: animated tile/wall/goal/box/player drawing
- scenes: menu, paginated level select (5x4 grid, 5 pages), game
Add WASD movement, U/Z undo, R restart, Esc to menu, live move counter,
best-move tracking per level, win overlay with next/levels actions, and a
radial-gradient CSS backdrop.
Drop the dead Arcade Physics wiring, the broken manual shutdown/destroy code,
the unused main.js self-import, and the hardcoded 3-level registry state.
Add docs/ and refresh README.