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sokoban/README.md
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tiennm99 fe2d98e710 docs: document mobile comfort overhaul
Update codebase summary, system architecture, changelog, roadmap and
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Sokoban

My from-scratch Sokoban game, built with Svelte 5 and Vite. The engine, UI, level parser, and progression system are all my own implementation. The puzzle layouts themselves come from David W. Skinner's freely distributable Microban set — I'm not reusing any of his code, only his level designs.

Play: https://tiennm99.github.io/sokoban/

Features

  • All 155 puzzles from the Microban set, from beginner teasers up to the giant "Take the long way home" maze and "The Dungeon" finale.
  • Paginated level select with progress tracking and best-move record per level.
  • Controls: Arrow keys or WASD on desktop; on-screen D-pad on mobile (bottom-right, one-handed). U / Z to undo, R to restart, Esc for menu.
  • Mobile-optimized: Touch-safe controls, haptic feedback (vibrate on push & win), safe-area insets for notches/nav bars, browser gesture blocking.
  • Installable PWA: Add to home screen on iOS/Android, play offline, standalone fullscreen mode.
  • Undo history, live move counter, animated moves.
  • Progress saved locally in localStorage, syncs across all devices you use.
  • Responsive tile sizing so small and large levels both look right on any screen.

Development

npm install
npm run dev          # dev server on http://localhost:8080
npm run build        # production build

Project layout

See docs/codebase-summary.md.

Documentation

Credits

License

  • Source code: see LICENSE.
  • Puzzle layouts (Microban): see LICENSE-LEVELS.md — Skinner's free-distribution-with-credit terms, not the main project license.