diff --git a/renderer/plans/reports/researcher-261001-1656-open-source-gacha-candidates.md b/renderer/plans/reports/researcher-261001-1656-open-source-gacha-candidates.md new file mode 100644 index 0000000..20efc6a --- /dev/null +++ b/renderer/plans/reports/researcher-261001-1656-open-source-gacha-candidates.md @@ -0,0 +1,76 @@ +--- +title: Open-source web gacha projects as a code source for /api/gachabeta +date: 2026-10-01 16:56 (Asia/Saigon) +--- + +# Open-source web gacha projects as a code source for /api/gachabeta + +## Answer + +No candidate offers reusable code that would make the beta look more like the +real game. The realistic simulators get their look by playing MP4/WebM clips +recorded from the commercial games. Their code is often MIT-licensed, but the +clips belong to the publisher (HoYoverse, Nexon, and others). Mantan21's README +says so directly: "all assets used for this application belongs to Hoyoverse". +The projects with their own art (original games) have simple pixel or HTML +reveals that are weaker than the current beta. Copying either kind of code +would give us one of two things: a `