/wordle and /loldle now send the wordle and loldle BotFather games in an
unlimited mode: each player gets their own word or champion, saved after
every guess, with a New game button. Cards the bot did not record as
unlimited, including the daily cards, play the daily puzzle. The helper
commands keep working on the player's round.
/loldledaily mirrors /wordledaily: one champion per day at 07:00 ICT,
subscribe and unsubscribe, the morning recap and the live group results.
The daily and unlimited machinery is shared in util/guessgame, the old
in-chat wordle module is removed, and a one-time startup migration carries
each player's stats and unfinished round over without changing old data.
/wordledaily sends a BotFather game card whose page plays one shared word
per day, changing at 07:00 ICT. The server checks guesses, saves each
player's board after every guess and keeps NYT-style stats. A win is
reported with setGameScore, and in a group one live results message shows
everyone's colour grids.
/wordledaily_subscribe and /wordledaily_unsubscribe opt a chat or topic in
to the 07:00 push: yesterday's recap, opening with the answer and the
group's win streak, then today's card.
The HTML5 game plumbing that noitu used is now shared in util/htmlgame, and
the wordle word list and scoring live in wordle/wordlist.
/noitu now posts the group play card that /noitupvp used to, and the solo
game against the bot moves to /noitubot. In a private chat /noitu points
the user to a group, or to /noitubot.
/noitutop ranks a group's players across all of its cards by wins, best
game and games played.
A one-time startup migration moves /stats history to the new names in
order: noitu to noitubot first, then noitupvp to noitu.
Serve the BotFather game noitu from the bot's HTTP server under
/games/noitu when GAME_BASE_URL is set. /noitu sends the game, Play
answers with a signed, expiring link, and the server validates every
word against the embedded noitu dictionary (CC BY-SA 4.0), runs the
bot opponent and turn timer, and reports the score with setGameScore.
Modules can now register game-short-name callbacks and HTTP routes.
Production data is migrated and every marker is recorded in the system
collection, so the stock dividend-history, sticker legacy-pack and stats
stock_dividend migrations no longer do anything. Stats keeps its startup
index creation and still hides retired stock_dividend rows.
BREAKING CHANGE: the Go module path is now github.com/tiennm99/tiennm99bot,
the default sticker pack is stickers_by_<bot username>, and the health body,
deploy DM, User-Agents and image names say tiennm99bot.
/blacklist is the short form of the two read commands: bare it lists both
lists like /blacklist_rules, and given text it judges that text like
/blacklist_check. Both long names stay for when the intent should be
explicit. An argument of only whitespace is not an argument, so it lists.
/whitelist_rnd returns one whitelist entry chosen at random, and says the
list is empty rather than answering with nothing. It reads only the
whitelist, and only for the calling topic.
The six existing command descriptions are shortened alongside. /help
renders as one un-chunked message pinned at 4096 runes, and two more
commands pushed it to 4123; the shorter wording brings it to 4049. That
ceiling is a shared limit this module did not create, and it will bind again
on the next command added anywhere in the repo.
Six public commands let any member of a chat curate two lists of text and
ask whether a given text is blocked: /blacklist_add, /blacklist_del,
/whitelist_add, /whitelist_del, /blacklist_rules and /blacklist_check.
The module is passive. It never reads ordinary chat messages and never
deletes, warns or restricts anyone; the lists stay inert until
/blacklist_check asks about a specific text.
Scope is one forum topic, keyed (Chat.ID, MessageThreadID) and gated on
IsTopicMessage so a reply chain in a plain supergroup does not become its
own unreachable scope. A plain group, a DM and a forum's General topic all
resolve to one chat-wide list.
Matching is substring, after NFKC composition, case folding and whitespace
collapse. Diacritics stay significant, so ma, má and mà are three entries.
A whitelist entry rescues a blacklist match only when it spans that match,
which is what keeps "I met an assassin, dumbass" blocked.
Entry text is percent-encoded before it becomes a storage key, since keys
forbid '/' and cap at 1500 bytes, and is capped at 200 bytes before and
after normalization because NFKC can expand as well as contract.
/blacklist_rules reads each list with Scan, so listing costs one round trip
per list rather than a Get per entry.
The 2026 tournament has ended, so the schedule and daily digest commands
have no upcoming matches to report. Drops the module, its catalog entry,
command menu entries, and the WC_FOOTBALL_DATA_TOKEN env var.
Stored subscriber and match-cache documents are left in place.
Match the store-scraper-bot behaviour: DM the owner once per boot regardless of
commit, and report an unknown SHA rather than staying silent. Drop the store-
based dedup and the empty-SHA skip; resolveCommitSHA defaults to "unknown".
Baking SOURCE_COMMIT as a Docker build arg never worked: Coolify exposes it
as a runtime env var, not a build arg, so gitSHA was always empty and the owner
DM was skipped. Read SOURCE_COMMIT from the container env at startup (falling
back to the ldflags-baked gitSHA for local builds), forward it via the compose
environment, and drop the dead build-arg baking.