/wordledaily sends a BotFather game card whose page plays one shared word
per day, changing at 07:00 ICT. The server checks guesses, saves each
player's board after every guess and keeps NYT-style stats. A win is
reported with setGameScore, and in a group one live results message shows
everyone's colour grids.
/wordledaily_subscribe and /wordledaily_unsubscribe opt a chat or topic in
to the 07:00 push: yesterday's recap, opening with the answer and the
group's win streak, then today's card.
The HTML5 game plumbing that noitu used is now shared in util/htmlgame, and
the wordle word list and scoring live in wordle/wordlist.
The previous commit picked up an unfinished refactor of noitu.go that imports
internal/modules/util/htmlgame, which is not committed, so main did not build.
Keep only the noitubot game change.
/noitubot now sends its own BotFather game, noitubot, so players can tell a
solo game from a /noitu room card. Both games share the Play handler and page.
A noitubot Play press skips the card lookup and always plays solo.
/noitu now posts the group play card that /noitupvp used to, and the solo
game against the bot moves to /noitubot. In a private chat /noitu points
the user to a group, or to /noitubot.
/noitutop ranks a group's players across all of its cards by wins, best
game and games played.
A one-time startup migration moves /stats history to the new names in
order: noitu to noitubot first, then noitupvp to noitu.
/noitupvp posts the noitu game card in a group and records it as a PvP
card. Everyone who presses Play on that card joins one room: the first
member hosts and starts, 2 to 8 players take 30-second turns, a player
whose turn runs out or who gives up is eliminated, and the last one
standing wins. Each player's points, plus a winner bonus, go to the
card's high-score table, and the bot replies to the card with the result.
The engine now shares one board between the solo game and the new
multiplayer match, so both use the same word rules and scoring.
Serve the BotFather game noitu from the bot's HTTP server under
/games/noitu when GAME_BASE_URL is set. /noitu sends the game, Play
answers with a signed, expiring link, and the server validates every
word against the embedded noitu dictionary (CC BY-SA 4.0), runs the
bot opponent and turn timer, and reports the score with setGameScore.
Modules can now register game-short-name callbacks and HTTP routes.