A meteor coloured by rarity falls across a night sky, lands in a white
flash, and the label is revealed with its stars popping in. The caller
picks the result and rarity; the route only draws it. Renders as silent
H.264 so Telegram plays it as an animation without GIF banding, and
shares the render slots with /api/gif.
Replace pnpm-lock.yaml with package-lock.json. allowBuilds for esbuild becomes
package.json#allowScripts. The Dockerfile installs with npm ci --omit=dev and
no longer prepares pnpm through corepack; .npmrc keeps engine-strict, which npm
honours natively.
minimumReleaseAgeExclude is dropped rather than translated: pnpm's
minimumReleaseAge was never set, so the 30-entry exclusion list had nothing to
exclude from. Direct dependency versions resolve identically to the pnpm
lockfile.
Draw the winner outline as an unfilled pie after every slice: slices paint
in index order, so the next one covered the shared radial edge and the
outline stopped short of wrapping the wedge.
Derive the announcement colors from the winning slice - its own color as
the chip, a deepened version as the frame and the wedge outline - instead
of a fixed dark chip that read as unrelated to the wheel.
Raise the confetti above the announcement so the burst is no longer hidden
behind it, and steepen the launch fan so the field arcs around the name
rather than settling on it: horizontal reach is vx / drag, which parked the
flat fan at mid-canvas. Measured over the hold, particle samples inside the
pill drop from 22.4% to 6.2% while disc coverage holds at 85.5%.
README described confetti as reusing theme slice colors and made no mention of
the winner callout or the reveal timing.
Fill in the benchmark rows that were TBD, and record where the GIF growth
actually came from. Isolating each change shows the celebration rework, pill,
spin retune, palette reorder and pointer together account for +3.3%, while
grayscale label antialiasing accounts for +22.4% on its own because it affects
every spin frame rather than only the celebration. That trade is deliberate:
it removes visible color fringing and stops the palette being exhausted.
Also correct the size levers. Particle count is not one - cutting 43% of the
particles changes the file by 1.1%. Note that render times on this machine vary
more than 2x across repeat runs of identical input, so single timings are
indicative only.