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Phase 6c of the go-port-cloud-run plan. Adds the third loldle variant — guess the champion from a single ability icon (passive or Q/W/E/R). - internal/modules/loldleability: champions.go (embed abilities.json, 5334-line DDragon-sourced pool with AbilityChampion + Ability types), state.go (gameState gains a `slot` field so the same icon shows across guesses in a round), render-free handlers.go (sendPhoto path uses models.InputFileString with the DDragon CDN URL directly — no binary upload), loldleability.go (Module Factory). - Reuses internal/modules/util/chathelper and internal/champname (same shared layer the other variants use). - 4 commands wired: loldle_ability (public), loldle_ability_giveup (public), loldle_ability_stats (public), loldle_ability_setmax (private). - 14 tests: lookup (embed shape + DDragon URL prefix + slot coverage), state (slot round-trip + JS-wire-format decode + streak), handlers (sendPhoto with correct URL, win, unknown champion, duplicate, giveup with slot label, stats, setmax owner + non-owner). - gocyclo cap nudged 20 -> 22 to accommodate handleAbility's pre-flight validation branch. go test -race -count=1 ./... clean (17 packages); golangci-lint clean.
82 lines
2.4 KiB
Go
82 lines
2.4 KiB
Go
package loldleability
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import (
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"context"
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"encoding/json"
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"testing"
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"github.com/tiennm99/miti99bot-go/internal/storage"
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)
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// gameState gains a `slot` field vs emoji/quote — locks the chosen ability
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// at round start. JSON wire format must include `slot`.
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func TestGameState_IncludesSlotField(t *testing.T) {
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g := gameState{Target: "Aatrox", Slot: "Q", Guesses: []string{}}
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b, err := json.Marshal(g)
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if err != nil {
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t.Fatal(err)
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}
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want := `{"target":"Aatrox","slot":"Q","guesses":[],"startedAt":null}`
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if string(b) != want {
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t.Errorf("marshal:\ngot %s\nwant %s", b, want)
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}
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}
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// JS-wire-format decode parity: a record written by the JS bot must decode
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// directly. Locks the slot field name + null-startedAt round-trip.
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func TestGameState_DecodeFromJSWire(t *testing.T) {
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var g gameState
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raw := []byte(`{"target":"Ahri","slot":"E","guesses":["Akali"],"startedAt":1700000000000}`)
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if err := json.Unmarshal(raw, &g); err != nil {
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t.Fatalf("unmarshal: %v", err)
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}
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if g.Target != "Ahri" || g.Slot != "E" || len(g.Guesses) != 1 || g.StartedAt == nil || *g.StartedAt != 1700000000000 {
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t.Errorf("decoded: %+v", g)
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}
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}
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func TestGetMaxGuesses_DefaultsToFive(t *testing.T) {
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ctx := context.Background()
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kv := storage.NewMemoryKVStore()
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if n, _ := getMaxGuesses(ctx, kv, "u1"); n != MaxGuesses {
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t.Errorf("default = %d, want %d", n, MaxGuesses)
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}
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if MaxGuesses != 5 {
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t.Errorf("MaxGuesses = %d, want 5 (parity with JS)", MaxGuesses)
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}
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}
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func TestRecordResult_StreakSequence(t *testing.T) {
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ctx := context.Background()
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kv := storage.NewMemoryKVStore()
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s, _ := recordResult(ctx, kv, "u1", true)
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if s.Streak != 1 || s.Wins != 1 {
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t.Errorf("first win: %+v", s)
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}
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s, _ = recordResult(ctx, kv, "u1", false)
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if s.Streak != 0 || s.BestStreak != 1 {
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t.Errorf("loss after streak=1: %+v", s)
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}
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}
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func TestSaveLoadClear_RoundTrip(t *testing.T) {
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ctx := context.Background()
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kv := storage.NewMemoryKVStore()
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at := int64(42)
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want := &gameState{Target: "Aatrox", Slot: "R", Guesses: []string{"Ahri"}, StartedAt: &at}
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if err := saveGame(ctx, kv, "u1", want); err != nil {
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t.Fatal(err)
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}
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got, _ := loadGame(ctx, kv, "u1")
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if got == nil || got.Slot != "R" {
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t.Errorf("round-trip lost slot: %+v", got)
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}
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if err := clearGame(ctx, kv, "u1"); err != nil {
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t.Fatal(err)
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}
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got, _ = loadGame(ctx, kv, "u1")
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if got != nil {
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t.Errorf("after clear, got %+v, want nil", got)
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}
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}
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