Files
tiennm99bot/renderer
tiennm99 8c06fdf498 feat(gacha): render the beta wish as a pack-cards pack opening
/api/gachabeta now tears open a pack-cards collectible pack whose card
shows the request's label, the same B/A/S rank as /api/gacha, and one
star per rarity level; rarity also picks the card material and the pack
colour. pack-cards animates on the browser clock, so the route drives a
shared headless Chrome in deterministic mode over a debugging pipe,
steps virtual time frame by frame, tears the pack with a scripted drag,
and encodes the captured frames with Remotion's bundled ffmpeg. The
page and package are served from disk with all other requests blocked.

The browser stays alive per process and is warmed at start-up, because
the first render compiles the pack's WebGL shaders in software. The
Remotion beta composition and its scene code are removed. pack-cards is
installed from a GitHub tarball pinned to a commit, since it has no npm
release and a moving URL would break npm ci.
2026-10-01 18:22:30 +07:00
..
2026-07-06 22:20:48 +07:00
2026-07-06 22:20:48 +07:00
2026-08-17 12:30:41 +07:00
2026-08-17 12:30:41 +07:00

wheelofnames

Self-hosted API that renders wheel-of-names GIF animations and gacha wish MP4 animations with Remotion.

API

POST /api/gif
Content-Type: application/json
Accept: image/gif
Authorization: Bearer change-me
{
  "options": ["alice", "bob", "carol"],
  "winnerIndex": 1,
  "durationMs": 6500,
  "holdMs": 1200,
  "fps": 15,
  "size": 512,
  "theme": "classic"
}

Response is image/gif with winner metadata headers:

  • X-Wheel-Winner-Index
  • X-Wheel-Winner
  • X-Render-Duration-Ms

X-Wheel-Winner is URL-encoded so non-ASCII labels are safe in HTTP headers.

Gacha wish

POST /api/gacha
Content-Type: application/json
Accept: video/mp4
Authorization: Bearer change-me
{
  "label": "Pizza",
  "rarity": 5,
  "fps": 24,
  "width": 640
}

Renders a 7-second wish animation in the style of a gacha game: a meteor coloured by rarity (blue 3★, purple 4★, gold 5★) flies in from the left across a night sky and bursts in a white flash where the rank emblem appears, and the label is revealed beside a rank emblem (B, A, S) with its stars popping in. Each tier is louder than the one below: 4★ adds a bigger meteor, a lens flare, impact shake, and a double shockwave; 5★ adds a rainbow sunburst before landing, a gold sky flood, a starburst, counter rotating rays, falling sparkles, and a sheen across the emblem. The per-tier table lives in src/remotion/gacha-timeline.js. rarity is required; fps is 24 or 30; width is 640 (360 tall) or 854 (480 tall). Optional seed (integer, 0 to 2147483647) lays out the twinkling stars and particles; when omitted the service picks a random one, so every roll draws a different sky. The caller chooses the result and its rarity — the service only draws it.

Gacha wish beta

POST /api/gachabeta takes the same body and returns the same response as /api/gacha, rendering a 6-second beta style instead: a collectible card pack from pack-cards is torn open, and its card shows the request's label, its rank, and its stars. As on /api/gacha, rarity picks the rank (B for 3★, A for 4★, S for 5★), the star count, the card's material (rare, epic, legendary), and the pack's colour (blue, purple, gold).

pack-cards animates on the browser clock, so this route does not use Remotion compositions. src/render/render-gacha-beta.js keeps one headless Chrome per server process in --deterministic-mode, steps virtual time one frame at a time, tears the pack with a scripted drag, captures each frame, and encodes them with Remotion's bundled ffmpeg. The page and the package are served from disk; the page has no network access. The first render compiles the pack's WebGL shaders in software, which takes several seconds, so server start-up runs one throwaway wish first.

pack-cards has no npm release, so it is installed from a GitHub tarball pinned to a commit. A moving branch URL would change the tarball's checksum and break npm ci against the lockfile, and the Docker image has no git for a git dependency.

Response is a silent H.264 video/mp4 (Telegram plays it as an animation) with X-Gacha-Rarity and X-Render-Duration-Ms headers. Both routes share the MAX_CONCURRENT_RENDERS slots. All visuals are drawn procedurally; no game assets are used.

Local

Install dependencies and Chromium once:

npm install
npm run browser:ensure

Start the local API:

npm run dev

Generate GIF files locally

Generate the quick smoke fixtures at the git-ignored paths fixtures/smoke.gif and fixtures/gacha-5-star.mp4:

npm run render:smoke

Generate the complete fixture set at fixtures/smoke.gif, fixtures/vietnamese.gif, fixtures/sixteen-options.gif, and fixtures/gacha-{3,4,5}-star.mp4:

npm run render:fixtures

Render a custom GIF directly without starting the API server:

npm run render:local -- `
  --output wheel.gif `
  --option "Chiều nay uống CraneTea" `
  --option "Chiều nay uống CraneTea" `
  --option "Cà phê" `
  --winner 1

macOS, Linux, or Git Bash:

npm run render:local -- \
  --output wheel.gif \
  --option "Chiều nay uống CraneTea" \
  --option "Chiều nay uống CraneTea" \
  --option "Cà phê" \
  --winner 1

--winner is a zero-based index and is random when omitted. Run npm run render:local -- --help for duration, hold, FPS, size, theme, and timeout options. The documented root wheel.gif and fixtures/*.gif/*.mp4 outputs are git-ignored and safe to delete; custom output paths may need their own ignore rule.

Verify

Run the API smoke test and quality gates:

npm run api:smoke
npm run lint
npm run typecheck
npm test

Deploy

Use a container runtime first. Static-only platforms cannot satisfy POST /api/gif because Remotion server rendering needs Node, Chromium/runtime dependencies, and FFmpeg/compositor support.

docker build -t wheelofnames .
docker run --rm -p 3000:3000 -e API_TOKEN=change-me wheelofnames

Recommended starting resources: 1-2 vCPU and 1-2 GB RAM, with MAX_CONCURRENT_RENDERS=1. RENDER_TIMEOUT_MS defaults to 15000 and is raised to Remotion's 7000ms browser timeout floor when configured lower. API_TOKEN is required when NODE_ENV=production.