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tiennm99bot/renderer/src/gacha-beta/page/page.js
T

194 lines
7.5 KiB
JavaScript

// Browser page for the beta wish: one pack-cards pack whose single card shows
// the rolled label, rank, and stars. The renderer injects `window.gachaWish`
// before this module runs, tears the pack open with a scripted drag, and
// captures each frame.
import {createPackView} from 'pack-cards';
/**
* @typedef {object} GachaWishPage
* @property {string} label
* @property {string} rank Rank letter, as on /api/gacha.
* @property {number} stars
* @property {string} rarity pack-cards rarity profile.
* @property {'silver' | 'platinum' | 'gold'} glow pack-cards glow preset.
* @property {{accent: string, tint: string}} artwork
*/
const wish = /** @type {GachaWishPage} */ (/** @type {any} */ (window).gachaWish);
const stage = /** @type {HTMLElement} */ (document.getElementById('stage'));
stage.style.setProperty('--wish-accent', wish.artwork.accent);
stage.style.setProperty('--wish-tint', wish.artwork.tint);
/**
* @param {string} tag
* @param {string} className
* @param {string} [text]
*/
const el = (tag, className, text) => {
const node = document.createElement(tag);
node.className = className;
if (text !== undefined) {
node.textContent = text;
}
return node;
};
/** @type {Record<number, number>} */
const polychromeStrength = {3: 0.3, 4: 0.42, 5: 0.55};
const createFace = () => {
const face = el('article', 'wish-card');
const header = el('header', 'recap-card-header');
header.append(el('span', '', 'GACHA'), el('span', '', `RANK ${wish.rank}`));
const content = el('div', 'recap-card-content');
const title = el('h2', 'wish-label', wish.label);
title.setAttribute('data-foil-text', '');
content.append(el('span', 'wish-rank', wish.rank), title, el('p', 'wish-stars', '★'.repeat(wish.stars)));
const footer = el('footer', 'recap-card-footer');
footer.append(el('span', '', `${wish.stars}★`), el('span', '', '01 / 01'));
// A rainbow sheen drifting across the whole face, stronger on rarer cards.
const sheen = el('span', 'wish-polychrome');
sheen.style.setProperty('--wish-polychrome', String(polychromeStrength[wish.stars] ?? 0.3));
face.append(sheen, header, content, footer);
return face;
};
/**
* pack-cards (pinned commit 83e8fbb) flies the revealed card out of the pack
* over 1750ms: the card is clear of the pack at 900ms, then it flips with a
* half turn (rotateY 180deg to 0deg) and the pack drops away while it glides
* to the centre. The page reshapes those animations without changing the
* library: the rise keeps its speed, everything after the card clears the
* pack is stretched so the flip has time for three extra turns, and the flip
* eases out like a flicked card slowing to a stop while sparkles burst
* around it.
*/
const flight = Object.freeze({duration: 1750, clearAt: 900});
const afterClearStretch = 1.65;
const flip = Object.freeze({startDegrees: 180 + 3 * 360, easing: 'cubic-bezier(.3, .4, .25, 1)'});
/**
* Maps a time in the original flight to the stretched one.
*
* @param {number} ms
*/
const stretch = (ms) => (ms <= flight.clearAt ? ms : flight.clearAt + (ms - flight.clearAt) * afterClearStretch);
const sparkleColors = [wish.artwork.accent, '#ffffff', '#fff0b8'];
/**
* Bursts small four-point sparkles out from the card while it spins. They
* sit beside the turning face inside the card's deck, so they travel with
* the card without spinning.
*
* @param {Element} deck
* @param {number} delay Milliseconds until the spin starts.
* @param {number} duration Length of the spin.
*/
const burstSparkles = (deck, delay, duration) => {
const layer = el('div', 'wish-sparkles');
deck.append(layer);
const size = deck.getBoundingClientRect().width || 200;
for (let index = 0; index < 72; index += 1) {
const sparkle = el('span', 'wish-sparkle');
const angle = Math.random() * Math.PI * 2;
const reach = size * (0.55 + Math.random() * 0.75);
const scale = 0.6 + Math.random() * 0.9;
sparkle.style.setProperty('--sparkle', sparkleColors[index % sparkleColors.length] ?? '#ffffff');
const dx = Math.cos(angle) * reach;
const dy = Math.sin(angle) * reach * 1.3;
sparkle.animate(
[
{transform: 'translate(-50%, -50%) scale(0) rotate(0deg)', opacity: 0},
{
transform: `translate(calc(-50% + ${dx * 0.45}px), calc(-50% + ${dy * 0.45}px)) scale(${scale}) rotate(45deg)`,
opacity: 1,
offset: 0.25,
},
{transform: `translate(calc(-50% + ${dx}px), calc(-50% + ${dy}px)) scale(0) rotate(90deg)`, opacity: 0},
],
{
// Squaring front-loads the burst as the spin begins, then it thins out.
delay: delay + Math.random() ** 2 * duration * 0.8,
duration: 500 + Math.random() * 500,
easing: 'cubic-bezier(.2, .7, .3, 1)',
fill: 'both',
},
);
layer.append(sparkle);
}
setTimeout(() => layer.remove(), delay + duration + 1200);
};
/**
* Polychrome foil: every rarity gets pack-cards' rainbow holographic print,
* from a border on 3★ to the whole card on 4★ and 5★.
*
* @type {import('pack-cards').AppearanceSettingsOptions['rarities']}
*/
const polychrome = Object.freeze({
rare: {foil: 'holographic', coverage: 'border', palette: 'spectrum', pattern: 'stardust'},
epic: {foil: 'holographic', coverage: 'full', palette: 'spectrum', pattern: 'stardust'},
legendary: {foil: 'holographic', coverage: 'full', palette: 'spectrum', pattern: 'facets'},
});
const animate = Element.prototype.animate;
/**
* @this {Element}
* @param {Keyframe[] | PropertyIndexedKeyframes | null} keyframes
* @param {number | KeyframeAnimationOptions} [options]
*/
Element.prototype.animate = function (keyframes, options) {
if (!Array.isArray(keyframes) || typeof options !== 'object') {
return animate.call(this, keyframes, options);
}
// The flight path: keyframes spaced evenly over the whole flight.
if (options.duration === flight.duration && options.easing === 'linear') {
const total = stretch(flight.duration);
const stretched = keyframes.map((frame) => ({
...frame,
offset: stretch(Number(frame.offset) * flight.duration) / total,
}));
return animate.call(this, stretched, {...options, duration: total});
}
// The flip, the pack dropping away, and the spreading backs all start as the card clears the pack.
if (options.delay === flight.clearAt && options.duration === flight.duration - flight.clearAt) {
const duration = stretch(flight.duration) - flight.clearAt;
const isFlip =
keyframes.length === 2 &&
keyframes[0]?.transform === 'rotateY(180deg)' &&
keyframes[1]?.transform === 'rotateY(0deg)';
if (!isFlip) {
return animate.call(this, keyframes, {...options, duration});
}
if (this.parentElement) {
burstSparkles(this.parentElement, flight.clearAt, duration);
}
return animate.call(this, [{transform: `rotateY(${flip.startDegrees}deg)`}, keyframes[1] ?? {}], {
...options,
duration,
easing: flip.easing,
});
}
return animate.call(this, keyframes, options);
};
const view = createPackView(stage, {
label: 'Gacha',
artwork: wish.artwork,
labels: {title: 'Gacha', swipe: '', tap: ''},
appearance: {opening: 'animated', motion: 'interactive', glow: wish.glow, pack_zoom: true, rarities: polychrome},
});
view.showPack({
count: 1,
renderCard: () => ({face: createFace(), identity: wish.label, rarity: wish.rarity}),
onReveal: () => {
document.documentElement.dataset.wish = 'revealed';
},
onError: (error) => {
document.documentElement.dataset.wish = 'failed';
console.error(error);
},
});