Introduces map-tiles.js module to centralize tile provider logic, supporting Geoapify (paid, high quality) with API key fallback to OSM public server. Updates LeafletMap, ResultMap, and CoverageMap to use the new abstraction, improves maintainability and consistency across the codebase.
Extract shared app bar (Home, DebugNav, ThemeToggle) to debug/layout.js,
consolidate tools as cards in debug/page.js, move bbox/Mapillary tester
to debug/bbox/page.js, apply shared shell to debug/coverage/page.js with
RegionSelect title row, and update project-structure docs to reflect new
debug section organization.
Leaderboard distance colors now computed against each board's own region's
scoring ladder, matching how boards are credited. 2km distance shows green
on country board (2 points) and red on district board (0 points). Remove
dead cdnjs config from ResultMap. Update project-structure.md.
- panoramas + pano_provinces tables replace 28MB bundled JSON; pano-index.js
now draws via cached COUNT + ORDER BY id OFFSET with rejection sampling,
composite (province,id)/(district,id) indexes support the skip
- scripts/seed-pano-db.mjs validates pipeline artifacts (the old real-data
vitest invariants, extracted to scripts/lib/pano-artifacts.mjs), stages
into panoramas_next, verifies, renames into place in one transaction,
keeps panoramas_old as backup; --province reseeds in place; --check
validates only
- pipeline writes gitignored data-build/panos/; pano barrel removed
- tests run against PGlite mocked in at the @neondatabase/serverless
boundary, mirroring the fake-upstash pattern; fixtures replace real data
- infrastructure errors rethrow instead of reading as missing coverage;
session ids via crypto.randomUUID (uuid package dropped)
Reconcile every doc with the shipped code. All six described a flat
five-city model, and features.md, tech-stack.md, game-flow.md and
project-structure.md still documented the dart-throw over /images?bbox=
that the prebuilt panorama indexes replaced.
project-overview.md gains a Coverage note that classifies absent coverage
into its three causes -- not yet added, no street imagery, missing from
the boundary -- because a note that only says "partial" teaches
maintainers to ignore real gaps. Cu Chi is named as the one instance of
the third, which is the only one that is a defect.
A context hook had been denying access to src/app/debug/coverage/page.js,
so this also lands the two items earlier phases recorded as
undeliverable: the api/debug/city-coverage -> region-coverage rename, and
the page's migration from a flat city list to RegionSelect. With its last
caller gone, game.js drops CITIES, cities, cityNames, cityCenters and
cityBboxes; getCityIndex, indexedCities and fetchCityPanorama take names
that match what they now take.
Selecting a district with no boundary returned a 400 and left the
previous region's panorama count and outline on screen beside the error,
so Ho Chi Minh's 184,938 read as Cu Chi's. The error path now clears
everything derived from the previous region, and a null boundary removes
the outline rather than skipping the redraw.
Two plan-time claims did not survive contact with the code and the docs
follow the code: VN scores like any other node rather than being a
zero-scoring exploration mode, and the fan-out credits two levels when a
panorama falls outside every district outline.
The Next.js starter left five SVGs in public/ that nothing references.
Eight shadcn primitives were vendored in but rendered nowhere: avatar,
form, popover, progress, separator, sheet, table and tooltip. Removing
them frees five Radix packages plus react-hook-form, its resolvers and
zod, none of which the app had wired up.
getAccumulatedScoreMessage was imported by GameClient and never called.
getRandomCityLocationFromBbox had no caller at all, so it goes with its
tests rather than leaving coverage pointed at unreachable code.
The docs claimed a form and validation stack the project never used, and
listed components that are no longer vendored.