npm run leaderboard:import writes a decrypted backup back to Redis. It is a dry run until --apply, prints the destination prefix first, and accepts only score and distance board keys. By default each backed-up score is set and newer players are kept; --replace rewrites each board exactly. Members go in up to 1000 per ZADD through a new zAddMany helper. docs/leaderboard-backup.md covers what the backup holds, decrypting it and restoring it. The gitignore now covers the decrypted and encrypted file names the workflow uses, not only the dated export.
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Development Guidelines
Development Commands
npm run dev- Start development server with Turbopacknpm run dev:clean- Same, after clearing the.nextbuild cachenpm run build- Build the application for production (writes.next)npm run build:check- Same build for local verification, into.next-checknpm start- Start production servernpm run lint- Run ESLintnpm test- Run the test suite against the in-memory Redis and Postgres fakesnpm run test:watch- Re-run tests on changenpm run test:integration- Run the same suite against a local Redisnpm run redis:up/npm run redis:down- Start/stop that local Redisnpm run test:e2e- Playwright browser smoke tests, fully stubbed, no env needed (first time:npx playwright install chromium)
Important Development Guidelines
JavaScript Only
- This project uses JavaScript exclusively
- Never create or suggest TypeScript files (.ts, .tsx)
- All components and utilities should be .js or .jsx files
Function Parameters
- Library functions, scripts and route helpers use individual parameters
instead of object destructuring:
function(param1, param2), notfunction({param1, param2}) - React components are the exception: they take one props object and destructure it, which is what every component here does and what React expects
Conventions the code follows
Each of these is enforced by a test or a lint rule where one exists; the rest are the shape the code has and new code should keep.
- Server-only modules say so in their header comment, and the import-graph
test in
tests/regions.test.jskeepssrc/lib/regions.jsfrom reachingpano-index.js,pano-db.jsordaily.js. Anything that touches exact panorama coordinates is server-only. - The route decides what is best-effort; the library never swallows. A
library function throws on failure. A route wraps the writes it can afford
to lose (recent-location history, distance records, statistics) in a small
...OrIgnore/...OrNonehelper with a comment saying why, and lets the load-bearing write (the session, the score) fail loudly. - Failure kinds are classes, not message prefixes:
DryPoolErrorandUpstreamErrorinsrc/lib/errors.js. A route maps them to statuses (404 for a dry pool, 502 for an upstream failure); nothing string-matches an error message.UpstreamError.codetells a fact about the image ('gone') from a fact about the service ('timeout','network','http','auth'); only the former may change which panorama a daily serves. - Claim before write. A session is consumed with an atomic
DELbefore any board is written, and the fan-out after it settles per level rather than all-or-nothing, because nothing after the claim can be retried. - One module per browser-storage concern, all reading through
src/lib/storage.js(never throws, keeps a write the browser refuses in memory for the visit, notifies watchers) and rendered throughuseStoredValueinsrc/lib/use-stored-value.js. No component seeds state from storage in an effect; thereact-hooks/set-state-in-effectrule is an error. - Callback props reach imperative handlers through
useEffectEvent, not refs written during render; thereact-hooks/refsrule is an error. The one data ref written in render (CoverageMap.js) carries an inline disable and its reason. - Logical Redis keys are unprefixed and the adapter in
src/lib/upstash.jsappliesKEY_PREFIX. A new Redis command means a new adapter function and a matching method ontests/fake-upstash-redis.js. - Three region levels, fixed: country, province, district. Codes are
uppercase inside the app and lowercase in URLs (
regionSlug); players seeregionName(), the accented form. URLSearchParams.getis read with||, not??:?region=yields'', which must mean "absent".- API responses are
{ success, ... }on success and{ success: false, error, reason? }on failure, with a real HTTP status./api/guessreturnsgameResultalone; the e2e stubs intests/e2e/helpers.jsmust carry every key a route emits, andtests/e2e-stub-contract.test.jschecks that they do.
File Modification Policy
- Only modify source code files, documentation (/docs), and plans (/plans)
- Configuration changes (package.json, next.config.mjs, eslint.config.mjs, components.json, etc.) should be highlighted for manual processing
- Environment files and build settings require manual review
Security Best Practices
- Never expose or commit secret keys and sensitive information
- Server-side session management prevents client-side coordinate access (Redis TTL 30 min)
- All geographic calculations must be performed server-side
- Session cleanup after guess submission for security
Environment Variables
Copy .env.example to .env and fill it in; it lists every variable the app
reads, with placeholders only. The sections below explain each one.
Redis (required):
- Either
UPSTASH_REDIS_REST_URL+UPSTASH_REDIS_REST_TOKEN(vanilla Upstash) - Or
KV_REST_API_URL+KV_REST_API_TOKEN(Vercel Marketplace) - Optional:
KEY_PREFIX(default:vngeoguessr:) for multi-tenant DB sharing
Postgres (required):
DATABASE_URL(or thePOSTGRES_URLalias) - Neon connection string holding the panorama index. Provision Neon from the Vercel Marketplace and pull the vars withvercel env pull, then seed withnpm run data:seed
Mapillary (required):
MAPILLARY_ACCESS_TOKEN- Mapillary API token for image fetching
Debug API (optional):
DEBUG_ACCESS_KEY- In production the/api/debug/*routes return 404 unless the request carries this value as thex-debug-keyheader or thevng_debugcookie. Unset, they are closed in production. Production isVERCEL_ENV=production, orNODE_ENV=productionwhereVERCEL_ENVis absent; development, tests and preview deployments are always open
Link previews (optional):
NEXT_PUBLIC_SITE_URL- Absolute origin for Open Graph URLs. Defaults to Vercel's production URL, thenhttp://localhost:3000
Map tiles (optional):
NEXT_PUBLIC_GEOAPIFY_KEY- Geoapify API key. When set (at build time), all Leaflet maps serve tiles from Geoapify, whose free tier permits commercial use; unset, they fall back to the OSM public tile server (fine for dev/e2e, not for a commercial deployment). The key is public by design — restrict it to the production domain in the Geoapify dashboard. Provider choice lives insrc/lib/map-tiles.js
For local Redis without an Upstash account, see Running Upstash locally below.
Continuous integration
.github/workflows/ci.yml runs npm run lint, npm test and
npm run build:check on every push to main or dev and on every pull
request. It needs no secrets: compiling the app opens no connection.
.github/workflows/leaderboard-backup.yml runs npm run leaderboard:export
every Monday and on demand, encrypts the JSON and keeps it as a workflow
artifact for 90 days. It needs the repository secrets KV_REST_API_URL,
KV_REST_API_TOKEN (and KEY_PREFIX if the deployment sets one) and
BACKUP_PASSPHRASE; until they are set the job fails harmlessly. The
artifact is encrypted because the repository is public, any signed-in GitHub
user can download an artifact, and the boards list every player name.
What the backup covers, how to decrypt it and how to restore it:
Leaderboard Backup and Restore.
Testing & Completion
Tests live in tests/ and cover the logic in src/lib/ (scoring and distance,
the Upstash key adapter, game sessions, the region tree, the panorama indexes
and the leaderboards), the API routes, the district-assignment and env-loading
script helpers, and the e2e stubs' agreement with the routes. Run
npm test after changing anything under src/lib/ or src/data/.
The suite runs against two backing stores, from one set of test files:
npm testusestests/fake-upstash-redis.js, an in-memory stand-in mocked in at the@upstash/redisboundary, and PGlite for Postgres. No service, no Docker; about 25 seconds for the whole suite, most of it PGlite start-up. This is the default.npm run test:integrationruns the same files against a real Redis. Two of them skip: one asserts a response shape only an older SDK produces, and one fast-forwards half an hour to watch a session expire.
Running both is what keeps the fake honest. A behaviour the fake gets wrong shows up as a green unit run and a red integration run.
The panorama queries run against PGlite -- real Postgres in-process -- mocked in
at the @neondatabase/serverless boundary (tests/mock-neon.js), in both
lanes; only Neon's own endpoint speaks the production driver's protocol, so
there is no separate integration lane for it. Fixture rows come from
tests/pano-fixtures.js. The data-quality invariants that used to run in
tests/pano-index.test.js against the committed JSON now run inside
scripts/seed-pano-db.mjs, which refuses to upload artifacts that violate
them (npm run data:seed -- --check runs just that gate).
The UI has a Playwright smoke lane: npm run test:e2e runs tests/e2e/*.spec.js
in Chromium against a dev server it starts (or reuses) itself. Every /api/*
call and the panorama image are stubbed at the browser boundary
(tests/e2e/helpers.js), so it needs no Redis, Neon, Mapillary, or .env.
It covers the region picker, the username modal, one full round to the
reveal, and the /game/{slug} routing contract (legacy ?region= redirects,
unknown-region 404s). Anything beyond those flows (real panoramas, real scoring round-trips)
is still manual: inform the user when work is complete. Do NOT start
development servers - user handles manual testing themselves.
When the dev server needs restarting
Almost never. Measured against this project:
| Change | Behaviour |
|---|---|
| Components, pages | Fast Refresh, ~200ms |
| API routes | Hot reloaded, ~1.6s |
Server libs under src/lib/ |
Hot reloaded, ~1.8s |
Index data under src/data/ |
Hot reloaded, ~1.1s |
next.config.mjs |
Next restarts itself |
.env |
Reloaded in place |
Do not run npm run build while a dev server is running. Both own the same
output directory, so the build replaces manifests the dev server is still
reading, and it logs a burst of ENOENT: no such file or directory errors for
manifest files under that directory. Measured: 110 such errors from one
overlapping build, and none when the two do not overlap. They are noise from the
collision, not a fault in the code being edited.
Use npm run build:check instead. It builds into .next-check and leaves the
dev server alone. The plain build script is unchanged, because that is what the
deployment platform runs and it must keep writing the default directory.
If a change genuinely will not take effect, the build cache is usually
inconsistent rather than the code being wrong. That happens after a build is
killed part-way or a different Next version writes into .next, and it shows up
as the dev server serving 500s for everything. npm run dev:clean clears the
cache and starts fresh; a plain restart will not fix it.
Running Upstash locally
Upstash itself is cloud-only, but @upstash/redis speaks HTTP REST, so any
server exposing that REST surface is indistinguishable to the app.
docker-compose.yml runs the proxy Upstash's own docs recommend, SRH
(hiett/serverless-redis-http), in front of a real Redis:
npm run redis:up # redis + SRH on http://localhost:8079
npm run redis:down # stop and discard the data
npm run test:integration points at it automatically. To use it for npm run dev as well, set in .env:
UPSTASH_REDIS_REST_URL=http://localhost:8079
UPSTASH_REDIS_REST_TOKEN=vngeoguessr-local-token
SRH accepts commands only as a JSON array POSTed to /, which is what the SDK
sends; the path form Upstash also supports (GET /set/key/value) returns 404.
Rebuilding the generated region data
src/data/regions/ and src/data/boundaries/ are generated and committed;
the panorama index is generated into data-build/panos/ (gitignored) and
served from Postgres. Run the scripts in this order -- each reads what the
previous one wrote:
npm run data:boundaries # OSM/Nominatim -> boundaries + region tree
npm run data:panos # Mapillary z14 tiles -> per-province pano artifacts
npm run data:districts # clip + partition panos by district; writes counts.js
npm run data:seed # validate the artifacts and upload them to Neon
Each underlying script's header comment carries its flags and its cost; read it before running. Two things worth knowing up front:
npm run data:repartitionreruns the boundaries step with--regenerate(rebuilds the provinces, the barrel and the tree from what is already on disk) and then the districts step, with no network calls. Use it after hand-editing a boundary.npm run data:panosspends Mapillary tile requests against a 50,000/day cap.npm run data:districtsspends none -- it only re-partitions indexes that already exist, and refuses to rewritecounts.json a partial run.npm run data:seedspends none either. The full run stages intopanoramas_next, verifies, and renames into place, keeping the previous generation aspanoramas_old;-- --province=DNreseeds one province in place;-- --checkvalidates the artifacts without touching the database. Deploy the app and the seed in either order: the schema is unchanged, and running processes keep serving their cached counts until they recycle.
Styling Conventions
One design system for every page, including debug pages. It is Tailwind 4 +
shadcn tokens, defined in src/app/globals.css (:root and .dark blocks);
the theme toggle works only on pages that stay inside it.
- Page background:
flex-1 vn-surfaceon the page root.layout.jswraps every page in amin-h-dvhflex column whose last row is the credit footer, so a page fills the viewport minus that strip rather than claiming the whole viewport itself. - Surfaces: shadcn
Cardwithbg-card border-border shadow-sm; nested panelsbg-muted/50. Neverbg-white/10glassmorphism or raw hex. - Text:
text-foregroundfor headings,text-muted-foregroundfor secondary,text-card-foregroundinside cards. Nevertext-whiteon a themed surface. - Accent: the
brandtoken family (text-brand,bg-brand-subtle,text-brand-subtle-foreground) -- seeRegionPicker.jsfor the idiom. - Result semantics: the
success/warning/dangertoken pairs (each with a-foreground) for good/near/far judgements, andrank-gold/rank-silver/rank-bronzefor podium tints -- seeRoundResultDialog.jsandLeaderboardList.js. Each token carries its own light and dark value inglobals.css, so call sites never write adark:variant. - Borders/dividers:
border-border. - Components: use the vendored
src/components/ui/primitives; add missing ones with the shadcn CLI rather than hand-rolling. - Icons: Lucide only; no emoji glyphs in interactive chrome.
Layering
One z-index ladder for the app, in globals.css :root, low to high:
--z-backdrop (the key art behind every page) · --z-pane-chrome (controls
over a map or panorama) · --z-floating (the phone minimap) · --z-appbar
(the game action bar) · --z-fab · --z-overlay (dialog scrim) · --z-modal
(dialog content) · --z-popover (a select opened inside a dialog). Use
z-(--token); never an arbitrary z-[…].
--z-backdrop is the only negative rung: AppBackground is a fixed child of
<body>, so it paints over the canvas and under every page. The ground it
shows through is .vn-surface, which is translucent for exactly that reason --
keep it that way, and keep panes that must stay legible (cards, the game
header, the panorama surround) opaque.
Third-party ladders are contained rather than out-bid: Leaflet (200-1000) and
Photo Sphere Viewer (50-9999) each live inside a pane carrying isolate
(GuessMapPanel, its inner map wrapper, and the panorama pane in
GameClient.js), so their values never reach the root stacking context and the
pane's own chrome can sit on --z-pane-chrome.
Two heights other elements measure against are tokens too: --footer-h (the
credit strip) and --action-bar-h (the game's submit bar). Offset against
those, not against the pixel value they happen to hold.
Fixed-surface layout
The game screen does not scroll, so its vertical budget is the constraint --
about 271px of content on a 667x375 landscape phone. Chrome that floats over
the panorama goes in flow where it can (the how-to-play hint rides
PanoramaViewer's topBarSlot, beside the Mapillary credit) and is sized
against the viewport where it cannot (the collapsed minimap is
min(9rem,30vh)). viewport.viewportFit is cover, so the game header and
content box pad themselves with env(safe-area-inset-left/right) and the
footer strip owns env(safe-area-inset-bottom).
Third-party map chrome is sized for a full map, so each state gets what fits.
On the phone guess map, Leaflet's tile credit and zoom buttons are hidden while
the minimap is a collapsed thumbnail (behind a cover that swallows clicks, with
the credit wrapping to five lines) and return when it expands, where the zoom
control is lifted clear of the two-line credit. The permanent tile attribution
lives on /credits, which carries all three credits the Geoapify free plan
requires.
Inside these surfaces, size with flex or insets -- never a percentage height.
Below layout.js's column every ancestor's height comes from flexing against a
min-height, which is indefinite, so h-full and h-[45%] silently collapse
to content height. Use flex-1 for a share of the space and absolute inset-0
to fill a positioned box.
Raw palette colors are allowed only where the color must not follow the theme:
the bg-neutral-900 surround behind panoramas and full-bleed maps (dark in
both themes on purpose), and the Leaflet marker hexes in ResultMap.js
(MARKER_COLORS), which render outside the CSS token cascade.
shadcn/ui Configuration
- Style: "new-york"
- Path aliases: Configured for
@/components,@/lib, etc. - Components: Use JavaScript (.js) not TypeScript
- CSS variables: Enabled for theming
- Components location:
src/components/ui/
Code Style Standards
- Follow existing code patterns in the codebase
- Use established libraries and utilities already present
- Maintain consistent naming conventions
- Write descriptive comments where the reason for the code is not obvious from the code -- this codebase leans on them heavily to record why a measured approach was chosen over the obvious one
- Prefer editing existing files over creating new ones