fix[gdscript]: fix gdscript syntax error

This commit is contained in:
godotg committed 2023-03-04 17:13:23 +08:00
1 parent 548465d032
commit 9895e3c9ec
3 files changed
+13 -3

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@@ -3,7 +3,7 @@ const PROTOCOL_ID = {}
{}
{}
func get_class() -> String:
func toString() -> String:
return "{}"
static func write(buffer, packet):
@@ -428,12 +428,20 @@ func writePacketArray(array, protocolId):
protocolRegistration.write(self, element)
func readPacketArray(protocolId):
var array = []
var protocolRegistration = ProtocolManager.getProtocol(protocolId)
var array = Array([], typeof(protocolRegistration), StringName("RefCounted"), protocolRegistration)
var size = readInt()
if (size > 0):
var protocolRegistration = ProtocolManager.getProtocol(protocolId)
for index in range(size):
array.append(protocolRegistration.read(self))
#var a = array.get_typed_class_name()
#var b = array.get_typed_script()
#var c = array.get_typed_builtin()
#var typeArray: Array[ObjectA] = []
#var aa = typeArray.get_typed_class_name()
#var bb = typeArray.get_typed_script()
#var cc = typeArray.get_typed_builtin()
return array
func writeIntIntMap(map):