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docs(06): add research and validation strategy
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---
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phase: 6
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slug: polish-and-ux
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status: draft
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nyquist_compliant: false
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wave_0_complete: false
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created: 2026-03-11
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---
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# Phase 6 — Validation Strategy
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> Per-phase validation contract for feedback sampling during execution.
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---
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## Test Infrastructure
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| Property | Value |
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|----------|-------|
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| **Framework** | Vitest (node environment) |
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| **Config file** | vitest.config.ts |
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| **Quick run command** | `npm run test -- --run` |
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| **Full suite command** | `npm run test` |
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| **Estimated runtime** | ~5 seconds |
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---
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## Sampling Rate
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- **After every task commit:** Run `npm run test -- --run`
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- **After every plan wave:** Run `npm run test`
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- **Before `/gsd:verify-work`:** Full suite must be green
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- **Max feedback latency:** 5 seconds
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---
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## Per-Task Verification Map
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| Task ID | Plan | Wave | Requirement | Test Type | Automated Command | File Exists | Status |
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|---------|------|------|-------------|-----------|-------------------|-------------|--------|
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| 06-01-01 | 01 | 1 | UX-01 | unit | `npm run test -- --run src/__tests__/Renderer.test.ts` | ❌ W0 | ⬜ pending |
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| 06-01-02 | 01 | 1 | UX-01 | unit | `npm run test -- --run src/__tests__/Renderer.test.ts` | ❌ W0 | ⬜ pending |
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| 06-02-01 | 02 | 1 | UX-01 | unit | `npm run test -- --run src/__tests__/Renderer.test.ts` | ❌ W0 | ⬜ pending |
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| 06-03-01 | 03 | 2 | UX-02 | unit | `npm run test -- --run src/__tests__/Game.test.ts` | ❌ W0 | ⬜ pending |
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| 06-03-02 | 03 | 2 | UX-02 | unit | `npm run test -- --run src/__tests__/Renderer.test.ts` | ❌ W0 | ⬜ pending |
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| 06-04-01 | 04 | 2 | UX-03 | unit | `npm run test -- --run src/__tests__/Game.test.ts` | ❌ W0 | ⬜ pending |
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| 06-04-02 | 04 | 2 | UX-03 | unit | `npm run test -- --run src/__tests__/Game.test.ts` | ❌ W0 | ⬜ pending |
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*Status: ⬜ pending · ✅ green · ❌ red · ⚠️ flaky*
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---
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## Wave 0 Requirements
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- [ ] `src/__tests__/Renderer.test.ts` — Add tests for MatchAnimation class
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- [ ] `src/__tests__/Renderer.test.ts` — Add tests for RippleAnimation class
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- [ ] `src/__tests__/Renderer.test.ts` — Add tests for glow effect in drawPathLine()
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- [ ] `src/__tests__/Game.test.ts` — Add tests for responsive canvas scaling logic
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- [ ] `src/__tests__/Game.test.ts` — Add tests for touch prevention behavior
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*Existing test infrastructure covers all phase requirements; Wave 0 adds test cases for new functionality.*
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---
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## Manual-Only Verifications
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| Behavior | Requirement | Why Manual | Test Instructions |
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|----------|-------------|------------|-------------------|
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| Visual "pop" feel of match animation | UX-01 | Subjective feel, requires human judgment | Play game, match tiles, verify animation feels satisfying |
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| Glow visibility on different screens | UX-01 | Visual perception varies by display | Test on multiple devices, verify glow is visible |
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| Ripple effect visual appeal | UX-02 | Subjective visual feedback | Touch tiles on mobile, verify ripple looks good |
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| Responsive layout feel | UX-03 | Requires device testing | Test on phone portrait/landscape, verify grid fits well |
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---
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## Validation Sign-Off
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- [ ] All tasks have `<automated>` verify or Wave 0 dependencies
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- [ ] Sampling continuity: no 3 consecutive tasks without automated verify
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- [ ] Wave 0 covers all MISSING references
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- [ ] No watch-mode flags
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- [ ] Feedback latency < 5s
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- [ ] `nyquist_compliant: true` set in frontmatter
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**Approval:** pending
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