Tien Nguyen Minh's CV
- Phone: +84 869 156 149
- Email: tiennm99@outlook.com
- Location: HCMC, Vietnam
- Website: miti99.com
- LinkedIn: miti99
- GitHub: tiennm99
- Telegram: tiennm5
Education
Ho Chi Minh City University of Technology, B.E. in Computer Science and Engineering -- HCMC, Vietnam
Sept 2017 – June 2023
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GPA: 8.0/10 — Academic Excellence Scholarship; Five Good Student Award
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Thesis: Survival2D — 2D multiplayer Battle Royale game server in Java (Netty/WebSocket); authoritative architecture, FlatBuffers serialization (76% packet reduction vs JSON), behavior tree AI bots, and server-side anti-cheat
Experience
Senior Software Engineer, ZingPlay Game Studios, VNG Corp. -- HCMC, Vietnam
July 2020 – present
Progressed from Game Programming Fresher to Senior Software Engineer. Focuses on Java game backends, live operations, delivery automation, and collaboration with client, QA, release, and product stakeholders.
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Chaos Age 2: Primary Java server contributor across gameplay, battle sync, matchmaking, payment/webpay, admin tooling, tests, and delivery automation
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Built and maintained Java 21 backend modules with Netty/Vert.x, Couchbase, Redis, Kafka, Gradle, JUnit 5, Mockito, Docker-based local dependencies, and GitLab CI pipelines; used tests around gameplay, payment, and release-critical flows
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Burkozel and Show: Implemented and maintained backend gameplay events, payment/config updates, tests, metrics, concurrency fixes, live diagnostics, and release support
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Sky Garden / KVTM: Maintained Java server features, web payment fixes, Redis/runtime diagnostics, GM tooling, CI/deploy support, and Godot migration support
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Built internal Claude Code plugin/skill marketplace and Java game-server scaffolding guidance to standardize packet-handler generation, framework usage, and AI-assisted delivery workflows
Projects
Store Scraper Bot / Java original
Nov 2025 – present
Telegram bot for tracking Apple App Store and Google Play metadata changes; originally built in Java, then ported to JavaScript.
Gomoku
2026
Multiplayer Gomoku game with Go WebSocket backend, protobuf messaging, Docker support, PVP/PVE/spectator modes, and Phaser client.
Rplace
2026
Collaborative pixel-art canvas using Svelte, Hono, Cloudflare Workers, and Durable Object SQLite.
DB Keepalive
2026
Pluggable Go daemon for keeping free-tier database clusters active across Redis, Valkey, PostgreSQL, MySQL, MongoDB, and Couchbase.
Skills
Languages: Java, Go, JavaScript/TypeScript, Shell
Frameworks & Libraries: Netty, Vert.x, Spring Boot, JUnit 5, Mockito, Cocos2d-x, Godot
Databases: Couchbase, Redis, MySQL, Kafka, ClickHouse
Infrastructure & DevOps: Docker, GitLab CI, GitHub Actions, Linux, AWS Lambda/SAM, Cloudflare Workers
Architecture: Object-oriented design, game server architecture, real-time multiplayer systems, event-driven design, clean reusable code
Delivery Practices: Unit testing, code review, production debugging, CI/CD, AI-assisted development workflows
Languages (Spoken): Vietnamese (Native), English (TOEIC 600+)