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miti99 committed 2018-09-24 23:31:59 +07:00
1 parent 8a77f67d6d
commit c0872dfe9d
58 files changed
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bird : MonoBehaviour
{
public float flyPower;
public AudioClip flySound;
public AudioClip deadSound;
private GameObject obj;
private GameObject gameController;
private AudioSource audioSource;
private Animator anim;
void Start()
{
obj = gameObject;
flyPower = 300;
gameController = GameObject.FindGameObjectWithTag("GameController");
audioSource = obj.GetComponent<AudioSource>();
audioSource.clip = flySound;
anim = obj.GetComponent<Animator>();
anim.SetBool("isDead", false);
anim.SetFloat("flyPower", 0);
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
obj.GetComponent<Rigidbody2D>().AddForce(new Vector2(0, flyPower));
audioSource.Play();
}
anim.SetFloat("flyPower", obj.GetComponent<Rigidbody2D>().velocity.y);
}
private void OnCollisionEnter2D(Collision2D collision)
{
anim.SetBool("isDead", true);
audioSource.clip = deadSound;
audioSource.Play();
gameController.GetComponent<Control>().EndGame();
}
private void OnTriggerEnter2D(Collider2D collision)
{
gameController.GetComponent<Control>().GetPoint();
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Control : MonoBehaviour
{
public Text txtPoint;
public GameObject pnlStart;
public Button btnStart;
public GameObject pnlRestart;
public Text txtRestart;
public Button btnRestart;
public Sprite btnRestartIdle;
public Sprite btnRestartHover;
public Sprite btnRestartClick;
public Sprite btnStartIdle;
public Sprite btnStartHover;
public Sprite btnStartClick;
public GameObject bird;
public GameObject column;
public GameObject sky;
public GameObject grass;
private int gamePoint;
void Start()
{
gamePoint = 0;
Time.timeScale = 0;
pnlStart.SetActive(true);
}
void Update()
{
/*
*column.GetComponent<Column>().randRange = 3.0f;
* sky.GetComponent<Move>().moveSpeed += 0.5f;
* grass.GetComponent<Move>().moveSpeed += 0.5f;
* bird.GetComponent<Bird>().flyPower += 10f;
*/
}
public void RestartButtonIdle()
{
btnRestart.GetComponent<Image>().sprite = btnRestartIdle;
}
public void RestartButtonHover()
{
btnRestart.GetComponent<Image>().sprite = btnRestartHover;
}
public void RestartButtonClick()
{
btnRestart.GetComponent<Image>().sprite = btnRestartClick;
}
public void StartButtonIdle()
{
btnStart.GetComponent<Image>().sprite = btnStartIdle;
}
public void StartButtonHover()
{
btnStart.GetComponent<Image>().sprite = btnStartHover;
}
public void StartButtonClick()
{
btnStart.GetComponent<Image>().sprite = btnStartClick;
}
public void StartGame()
{
pnlStart.SetActive(false);
pnlRestart.SetActive(false);
Time.timeScale = 1;
}
public void GetPoint()
{
gamePoint++;
txtPoint.text = "Point: " + gamePoint.ToString();
}
public void EndGame()
{
Time.timeScale = 0;
txtRestart.text = "Your point:\n" + gamePoint.ToString();
pnlRestart.SetActive(true);
}
public void Restart()
{
SceneManager.LoadScene(0);
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Move : MonoBehaviour
{
public float moveSpeed;
public float moveRange;
private GameObject obj;
private Vector3 oldPosition;
void Start()
{
obj = gameObject;
oldPosition = obj.transform.position;
moveSpeed = 5.0f;
moveRange = 20f;
}
void Update()
{
obj.transform.Translate(new Vector3(-Time.deltaTime * moveSpeed, 0, 0));
if (oldPosition.x - obj.transform.position.x > moveRange)
{
obj.transform.position = oldPosition;
}
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Wall : MonoBehaviour
{
public float moveSpeed;
public float moveRange;
public float randRange;
private GameObject obj;
private Vector3 oldPosition;
void Start()
{
obj = gameObject;
oldPosition = obj.transform.position;
moveSpeed = 5.0f;
randRange = 3.0f;
obj.transform.position = new Vector3(oldPosition.x, oldPosition.y + Random.Range(-randRange, randRange), oldPosition.z);
}
void Update()
{
obj.transform.Translate(new Vector3(-Time.deltaTime * moveSpeed, 0, 0));
if (obj.transform.position.x < -7)
{
obj.transform.position = new Vector3(24, oldPosition.y + Random.Range(-randRange, randRange), oldPosition.z);
}
}
}
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