mirror of
https://github.com/tiennm99/loldle.git
synced 2026-10-17 02:14:20 +00:00
b7612c7f641520f23c402082e473e1e7f03309d3
sync-data.yml now writes static/champions.json. This is the edit that had to land with the deletion of public/: the workflow reports success regardless of which path it writes, so a miss would have left the weekly sync green while the live game 404'd on data load. deploy.yml publishes build/ and passes BASE_PATH. Adds ci.yml, which runs test, lint, and build on pull_request and pushes to main -- the repo had no PR-triggered workflow before, so 'green before merge' was previously unenforceable. Deletes app/, components/, lib/, public/, next.config.mjs and postcss.config.mjs, drops the Next and React dependencies, and swaps ESLint onto eslint-plugin-svelte. sharp and unrs-resolver left pnpm's allowBuilds because both arrived with Next and pnpm why now reports no dependents.
loldle
LoLdle-style League of Legends daily champion guessing game — data auto-updated from loldle-data.
Live: https://tiennm99.github.io/loldle/
Built with SvelteKit and Svelte 5, styled with Tailwind CSS, and prerendered to a static site deployed on GitHub Pages.
Quick start
pnpm install
pnpm dev
Commands
pnpm dev # dev server
pnpm build # static build into build/
pnpm preview # serve the production build
pnpm test # unit tests
pnpm lint # eslint
Champion data lives in static/champions.json and is refreshed weekly by the sync workflow.
License
Apache-2.0 — see LICENSE.
Description
LoLdle-style League of Legends daily champion guessing game — SvelteKit web app, Go data scraper, and Android stub in one repo; champion data auto-updates weekly
Readme
880 KiB
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1 Watchers
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Languages
JavaScript
52.8%
Go
24.7%
Svelte
18.8%
CSS
3.2%
HTML
0.5%