Replace pnpm-lock.yaml with package-lock.json and drop pnpm-workspace.yaml.
The three security overrides move to package.json#overrides, which npm reads
natively; allowBuilds for esbuild is unnecessary because npm runs dependency
build scripts by default.
android/build:web drove the web build through corepack pnpm, so it would have
broken once web/pnpm-lock.yaml was gone. It now uses npm --prefix.
Fresh resolution picks up patched versions the old lockfile had pinned below,
so npm audit reports no advisories where pnpm audit reported eight.
Both subprojects ship from the same commit, so ordinary CI is now a single
ci.yml; only the tag-driven release stands apart. The web app is built twice
per run — once per base path — and every consumer downloads the artifact
instead of rebuilding, replacing three redundant base-"" builds on main.
Nothing deploys unless the test job is green, and android-release runs the
suite before signing (ci.yml does not fire on tags, so it was the only gap).
Shared toolchain setup moves into composite actions, which puts the web build
and the APK on the same Node version for the first time. The Firebase PR path
was still on npm ci against a stale web/package-lock.json that could resolve a
different tree than pnpm-lock.yaml; drop the lockfile and the npm path with it.
Also: least-privilege permissions widened per job, persist-credentials off on
every checkout, concurrency groups that cancel superseded PRs but never a live
deploy, npm caching for android, and the Firebase action pinned by commit SHA
to match how the release actions were already pinned.
`@vite-pwa/sveltekit` pulled in `serialize-javascript@6.0.2` via
workbox-build → @rollup/plugin-terser, which is flagged for High RCE
(GHSA-5c6j-r48x-rmvq) and Medium DoS (GHSA-qj8w-gfj5-8c6v). Both fix
to >=7.0.5.
Also opportunistically bump `cookie` past 0.7.0 (Low GHSA-pxg6-pf52-xh8x)
via @sveltejs/kit — was the last-remaining Dependabot Low.
Build-time tooling only — neither package ships to the browser. Pinned
via npm `overrides` rather than `audit fix --force` because the latter
would downgrade @vite-pwa/sveltekit to 0.0.1 (breaking).
npm audit: 0 vulnerabilities. Tests 115/115. Build clean.
Phase 1 — Vietnamese-safe font + master empty state:
- Add @fontsource/roboto-condensed (700 weight, all subsets including
Vietnamese). font-display:swap. tan-tan-num now resolves the bundled
face on Android instead of system Arial Narrow.
- New MasterEmptyState.svelte: ghost 11×9 grid + "Chế độ Quản trò"
pill + readiness microcopy. Replaces the bare line of text in
MasterPanel's no-game state.
Phase 2 — Mode picker icons, color picker layout, header polish:
- Inline SVG glyphs above each mode button (player card / megaphone /
two stacked cards). Communicates role at a glance.
- Color picker wrapped in a single bordered card with "Tuỳ chỉnh"
and "Mẫu sẵn" sub-headers.
- "Mặc định" → "Đặt lại" with a bordered chip style — clearer
affordance than the previous near-invisible footer link.
- Header subline: drop tracking-[0.28em] all-caps SaaS look; replace
with dash-flanked lantern band ("— 🏮 Hội chợ TN1 —") for
fairground mood.
Phase 3 — Installable PWA + offline audio:
- @vite-pwa/sveltekit with autoUpdate. Precache app shell (~353 KB
→ 213 entries) PLUS the default voice's 92 clips so first-install
is fully offline-capable. Alternate voices fall through to a
CacheFirst runtime rule (cached on first play, 30-day TTL,
maxEntries: 400 for future-proofing).
- New static/manifest.webmanifest (Lô tô — Hội chợ TN1, theme #1565c0,
background #0a0f1f, standalone, vi).
- Icons: 192/512 standard + 512 maskable, generated from a single
rose-amber-gradient SVG source.
- app.html: manifest link, dual theme-color meta (light + dark),
apple-touch-icon, apple-mobile-web-app-capable for proper
standalone launch on iOS Safari.
- _headers: add manifest-src + worker-src to CSP; no-cache on /sw.js
and /manifest.webmanifest so deploys propagate.
Tests: 115/115 pass. Build clean (305 precache entries, 0 glob
warnings).
Reviewer concerns (addressed):
- maxEntries bumped 200 → 400 (was barely enough for 2 voices).
- Default voice precached so offline-first promise holds without
requiring users to play every clip online first.
- "do NOT add skipWaiting" comment added next to autoUpdate.
Adds vitest + happy-dom as devDependencies and npm scripts test
(one-shot) and test:watch. No SvelteKit/vite reconfig needed —
vitest auto-picks up the existing vite plugin chain.
game-logic.test.js (26 tests): generateGrid shape invariants
(9x9, exact 5/row, exact 5/col, no duplicates) over 200 random
trials; per-column number ranges (col 0 = 1-9, col 8 = 80-90);
ascending-within-column rule; isRowComplete/getWaitingNumber edge
cases; full save/load roundtrip for the persistence layer
including corrupt-JSON and wrong-shape rejection.
settings-store.test.js (12 tests): defaults frozen, load with
valid/invalid/corrupt payloads, hex regex rejects shorthand,
save persists to localStorage and pushes CSS var, reset returns
to brown default. Uses happy-dom env for localStorage and
documentElement.
code-standards.md: documents the rune globals declaration and the
.svelte.js convention for rune-using non-component modules.
Cloudflare Pages build failed with:
Error: Cannot find module '../lightningcss.linux-x64-gnu.node'
Tailwind 4 → @tailwindcss/vite → lightningcss has per-platform native
binaries shipped as optional npm packages. The lockfile generated on
this dev box (linux-arm64) only carried the arm64 binaries, so CF on
linux-x64 was missing the matching platform-specific package.
Adding lightningcss-linux-x64-gnu to optionalDependencies pins it into
the lockfile. On non-x64-linux machines npm skips it silently due to
the platform mismatch; CF Pages on linux-x64 will install it.
Pinned to 1.32.0 to match the parent dep already resolved.
Replace vanilla HTML/JS/CSS with Next.js App Router, TypeScript,
and Tailwind CSS. Responsive design with dark mode support.
All original game logic preserved: grid generation, click-to-cross,
localStorage persistence.