Master is the audio owner in both mode and is already calling numbers aloud, so the player-side "Chờ N" announcement that fires right after a master call confused listeners — they couldn't tell which number was the active draw vs the awaited row. - voice.js playWaiting: gate `speakNumber` on `mode !== "both"` - SettingsButton: hide the "Đọc thêm số đang chờ" toggle in both mode The bare-word "Chờ" still plays so the host knows a row is one cell away. Setting persists across mode toggles — the gate is at the call site, not in storage.
Lô tô
Bàn số của trò chơi "Lô tô" — SvelteKit app.
Single page (/). The host enables "Chế độ quản trò" in settings to
reveal the master panel inline below their player card; called numbers
get spoken aloud in Vietnamese using bundled MP3 clips (no runtime TTS).
See docs/ for architecture, code standards, and deployment.
Development
npm install
npm run dev
Inside code-server (reverse proxy)
cp .env.example .env.local
# edit .env.local: set CODESERVER_HOST and CODESERVER_PORT
npm run dev:codeserver
Open https://<CODESERVER_HOST>/absproxy/<CODESERVER_PORT>/.
Use /absproxy/{port}/, not /proxy/{port}/ — the latter strips the
path prefix and breaks the SvelteKit base path.
Build
npm run build # default — root basePath, for Cloudflare Pages
npm run build:gh # /loto basePath, for tiennm99.github.io/loto manual export
Static export to build/. Deployed to Cloudflare Pages from main
(set up via the CF dashboard — see docs/deployment-guide.md).
Regenerating audio
Vietnamese voice clips live in static/audio/{voiceId}/. Generated
once with edge-tts (free, no API
key) — runtime never calls TTS. To regenerate (e.g., to add a new voice
that Microsoft ships, or to change wording):
pip install edge-tts
python3 scripts/generate-audio.py
The script auto-discovers every vi-* voice and writes a manifest the
app reads on next reload.