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Research the Vietnamese noi tu word-chain game and plan a 7-phase web implementation: SvelteKit frontend, Go backend, WebSocket transport with Protobuf framing, and a server-authoritative dictionary over SQLite. The server validates every move so the browser never holds the wordlist, which keeps player-vs-player cheat-resistant and lets the bot and PvP modes share one rule implementation. Records the validated decisions: words of two or more syllables linking on first and last syllable, a 20s turn limit, user-typed nicknames, and Docker deployment behind a reverse proxy.
Description
Vietnamese word-chain game (nối từ) on the web: play a bot or 2–4 players online. Go server, SvelteKit, Protobuf over WebSocket, Wiktionary dictionary.
2.7 MiB
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Languages
Go
58.6%
JavaScript
27.6%
Svelte
12.2%
CSS
0.7%
Makefile
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Other
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